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gio
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Post subject: Re: DaedalusX64 Regressions  Posted: Wed Apr 13, 2011 7:15 am |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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regressions in pokemon stadium 2-beta 3 see testing request for the images
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gio
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Post subject: Re: DaedalusX64 Regressions  Posted: Tue May 31, 2011 8:43 am |
| Wanderer |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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regressions pokemon stadium 2 all languages there is a regression on the graphic on battle pokeballs are black and a little white,the battlefield is too bright. see rev 636 for working colors and the game now crash more time than before with rev 636 i m using psp phat 500M33-6 beta 3 rev 712
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Linkinkid
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Post subject: Re: [Official] List of Regressions  Posted: Sat Jun 25, 2011 12:15 am |
| Administrator |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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Linkinkid wrote: There is a regression on Rev 507 (Wally...). Many textures display incorrectly in Paper Mario.  This regression was never taken care of. It is a minor one, and doesn't interfere with gameplay as far as I know, but it is a regression nonetheless so it should be fixed. Shouldn't be too hard since the combiner now actually works for Paper Mario, and it also worked before rev 507. Anyways just wanted to bring that up since I noticed it today while doing some testing. Thanks for all the hard work :3
_________________ I'm on to you...
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Cloud strife
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Jun 25, 2011 12:39 am |
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Joined: Sat Feb 06, 2010 8:01 pm Posts: 34
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los dialogos de zelda mm no se muestran pero no recuerdo desde que revision,creo que desde antes de beta 3 existe ese problema
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Linkinkid
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Jun 25, 2011 3:27 pm |
| Administrator |
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Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
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Cloud strife wrote: los dialogos de zelda mm no se muestran pero no recuerdo desde que revision,creo que desde antes de beta 3 existe ese problema Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.
_________________ I'm on to you...
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chito
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Jun 25, 2011 5:04 pm |
| Slayer |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.
desde el primer beta 3 en la rev 636 si funcionavan y la 638
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Cloud strife
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Jun 25, 2011 5:43 pm |
| Wanderer |
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Joined: Sat Feb 06, 2010 8:01 pm Posts: 34
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chito wrote: Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.
desde el primer beta 3 en la rev 636 si funcionavan y la 638 gracias es que no recordaba bien, porque deje pasar tiempo para reportarlo
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niccoooodu61
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri Aug 26, 2011 4:25 am |
| Knight |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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Rayman 2 - The Great Escape (E) (M5) [!] r725 I can't display screenshot with [img ][ /img] I have this error "It was not possible to determine the dimensions of the image."so: http://desmond.imageshack.us/Himg189/sc ... res=mediumwork "normally" with rev 713 PS: I have not tested other rev between 713 -725
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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Reamer87
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri Aug 26, 2011 4:58 am |
| Global Moderator |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 568
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niccoooodu61 wrote: Rayman 2 - The Great Escape (E) (M5) [!] r725 I can't display screenshot with [img ][ /img] I have this error "It was not possible to determine the dimensions of the image."so: http://desmond.imageshack.us/Himg189/sc ... res=mediumwork "normally" with rev 713 PS: I have not tested other rev between 713 -725 What exactly is wrong? Obviously it's mirrored, but is that supposed to happen?
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri Aug 26, 2011 8:50 am |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Reamer87 wrote: niccoooodu61 wrote: Rayman 2 - The Great Escape (E) (M5) [!] r725 I can't display screenshot with [img ][ /img] I have this error "It was not possible to determine the dimensions of the image."so: http://desmond.imageshack.us/Himg189/sc ... res=mediumwork "normally" with rev 713 PS: I have not tested other rev between 713 -725 What exactly is wrong? Obviously it's mirrored, but is that supposed to happen? No, that is the regression. EDIT: Either 720 or 721 broke Rayman 2. i was unable to compile 720 to test it, but it was working on 719 and broken on 721. Off-Topic: @niccoooodu61 you can upload pictures straight to your post so you don't have to use any pic hosting sites. Just upload a screenshot/pic as you would any other files and it will show.
_________________ Add me on XboxLIVE: bdacanay
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