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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 09, 2010 6:11 pm 
Global NintendoKing
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klitzs wrote:
*cough* tarzan *cough*

After what Salvy did if tarzan is not fixed I personally give you permission to kick his ass! >:D



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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 09, 2010 6:15 pm 
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naw i still respect him


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 09, 2010 6:28 pm 
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klitzs wrote:
*cough* tarzan *cough*


Thanks for reminding me, I'll add Tarzan on the list :P
I'll look at tarzan soon, I should be done cleaning code on this week hopefully.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: [Official] List of Regressions
PostPosted: Wed Mar 10, 2010 2:47 pm 
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Salv-E wrote:
PS : IF somebody could help me track down the Lego Racers regression I would appreciate it, I'm sure it was one of my changes but can't figure out what could caused it :/


If you mean the regression with the character pulling the switch or not, then i have got it down to Rev 430 & 431 work, but Rev 432 doesn't, the character doesn't show at all, and it freezes on that screen.

Hope that helps track down the problem revision.



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 Post subject: Re: [Official] List of Regressions
PostPosted: Wed Mar 10, 2010 4:25 pm 
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KingPepper wrote:
Salv-E wrote:
PS : IF somebody could help me track down the Lego Racers regression I would appreciate it, I'm sure it was one of my changes but can't figure out what could caused it :/


If you mean the regression with the character pulling the switch or not, then i have got it down to Rev 430 & 431 work, but Rev 432 doesn't, the character doesn't show at all, and it freezes on that screen.

Hope that helps track down the problem revision.


Thank you KP :)
That regression makes the game unplayable for you? I'll add it to the list in a couple of minutes.



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Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: [Official] List of Regressions
PostPosted: Wed Mar 10, 2010 4:59 pm 
Regression: Paper Mario (U)
Worked: 452
Tested: 472
Settings: texture check:20
frame skip:2
audio:synchronous
clean scene: enabled
sky glitch (flickering glitch)


Attachments:
File comment: star spirit mountain turn on view port hack to render the glitch permanently
saveslot0.ss [1.09 MiB]
Downloaded 56 times
  
 
 Post subject: Re: [Official] List of Regressions
PostPosted: Wed Mar 10, 2010 6:03 pm 
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It's already been reported by me, kenny. Look at the first page. Then again it might be Salvee's fault for not adding it to the main post.



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 Post subject: Buck Bumble
PostPosted: Mon Mar 15, 2010 3:13 pm 
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Crash with the 64 bit fix applied(main.cpp). tried numerous fixes. didn't edit the roms.ini
version: 483 with the 64 bit fix
settings:
audio:synchronous(also disabled)
frame skip:disabled
disable double display lists:enabled
texture check:every frame

without hle: bsod's with black screen after starting new game. savestate included.
with hle: The same image that shows up without the 32 bit fix but with different artifacts

with a savestate: the bee does display correctly but their is still a blue screen


Attachments:
File comment: golden eye tlb hack:enabled(452)
sd0009.png
sd0009.png [ 8.74 KiB | Viewed 1348 times ]
File comment: savestate needed to get in game
saveslot1.ss [977.89 KiB]
Downloaded 68 times
File comment: Requires savestate
audio:disabled
frame skip:disabled
double display lists:disabled
texture check:every frame

sd0005.png
sd0005.png [ 9.38 KiB | Viewed 1348 times ]
File comment: Bsod at black screen rom.ini wasn't changed
saveslot0.ss [915.61 KiB]
Downloaded 66 times
sd0004.png
sd0004.png [ 91.76 KiB | Viewed 1348 times ]
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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Mar 15, 2010 3:44 pm 
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@@ killedbykenny2

That regression is already fixed, Kreationz hasn't got time to commit it.
The issue was on our Simulate Doubles routine,



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Mar 15, 2010 7:34 pm 
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This should cure the flicker, just go to advance and the second option there.

I'll commit it tonight, about to leave to school..


Attachments:
EBOOT.PBP [1.66 MiB]
Downloaded 71 times

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Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: [Official] List of Regressions
PostPosted: Mon Mar 15, 2010 9:41 pm 
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Hey salvy,

It is revision 473 that "broke" shadow of the empire. In 472 it displayed the corrupt textures making it somewhat playable. But in 473 it only shows blackness except for the hud.


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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 16, 2010 12:43 pm 
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Salv-E wrote:
This should cure the flicker, just go to advance and the second option there.

I'll commit it tonight, about to leave to school..


Yes, it is fixed. Now about those lines next to the characters...



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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 16, 2010 12:46 pm 
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Linkinkid wrote:
Salv-E wrote:
This should cure the flicker, just go to advance and the second option there.

I'll commit it tonight, about to leave to school..


Yes, it is fixed. Now about those lines next to the characters...


You need to report the exact rev where the regression happened, I reverted everything on the rev you mentioned and lines were still as visible as before..



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 16, 2010 1:17 pm 
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Salv-E wrote:

You need to report the exact rev where the regression happened, I reverted everything on the rev you mentioned and lines were still as visible as before..


Well I don't know what I can say, I double checked 2 times and: Rev 446: No lines.
Rev 447: Lines.

You can simply test for yourself and see what I mean.



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 Post subject: Re: [Official] List of Regressions
PostPosted: Tue Mar 16, 2010 2:15 pm 
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Yea, tested myself and 446 no lines and 447 lines...
Must be other change later on that contributes to the lines too? You can play around with 447, revert the changes and see which change fixes the lines, we can continue from there.

I think this change bring the lines back : http://daedalusx64.svn.sourceforge.net/ ... athrev=447 but for some reasons after reverting everything on 474 I still get the lines...



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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