|
It is currently Wed May 22, 2013 7:29 am
|
View unanswered posts | View active topics
 |
|
 |
|
|
Salv-E
|
Post subject: Re: [Official] List of Regressions  Posted: Tue Mar 09, 2010 6:28 pm |
| Founder |
 |
 |
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
|
klitzs wrote: *cough* tarzan *cough* Thanks for reminding me, I'll add Tarzan on the list  I'll look at tarzan soon, I should be done cleaning code on this week hopefully.
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
|
|
|
|
 |
|
KingPepper
|
Post subject: Re: [Official] List of Regressions  Posted: Wed Mar 10, 2010 2:47 pm |
| Donator |
 |
Joined: Sat Nov 08, 2008 5:48 am Posts: 997
|
Salv-E wrote: PS : IF somebody could help me track down the Lego Racers regression I would appreciate it, I'm sure it was one of my changes but can't figure out what could caused it :/ If you mean the regression with the character pulling the switch or not, then i have got it down to Rev 430 & 431 work, but Rev 432 doesn't, the character doesn't show at all, and it freezes on that screen. Hope that helps track down the problem revision.
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
|
|
|
|
 |
|
Salv-E
|
Post subject: Re: [Official] List of Regressions  Posted: Wed Mar 10, 2010 4:25 pm |
| Founder |
 |
 |
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
|
KingPepper wrote: Salv-E wrote: PS : IF somebody could help me track down the Lego Racers regression I would appreciate it, I'm sure it was one of my changes but can't figure out what could caused it :/ If you mean the regression with the character pulling the switch or not, then i have got it down to Rev 430 & 431 work, but Rev 432 doesn't, the character doesn't show at all, and it freezes on that screen. Hope that helps track down the problem revision. Thank you KP  That regression makes the game unplayable for you? I'll add it to the list in a couple of minutes.
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
|
|
|
|
 |
|
killedbykenny
|
Post subject: Re: [Official] List of Regressions  Posted: Wed Mar 10, 2010 4:59 pm |
|
|
|
Regression: Paper Mario (U) Worked: 452 Tested: 472 Settings: texture check:20 frame skip:2 audio:synchronous clean scene: enabled sky glitch (flickering glitch)
| Attachments: |
File comment: star spirit mountain turn on view port hack to render the glitch permanently
saveslot0.ss [1.09 MiB]
Downloaded 56 times
|
|
|
|
|
|
 |
|
Linkinkid
|
Post subject: Re: [Official] List of Regressions  Posted: Tue Mar 16, 2010 12:43 pm |
| Administrator |
 |
 |
Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
|
Salv-E wrote: This should cure the flicker, just go to advance and the second option there.
I'll commit it tonight, about to leave to school.. Yes, it is fixed. Now about those lines next to the characters...
_________________ I'm on to you...
|
|
|
|
 |
|
Salv-E
|
Post subject: Re: [Official] List of Regressions  Posted: Tue Mar 16, 2010 12:46 pm |
| Founder |
 |
 |
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
|
Linkinkid wrote: Salv-E wrote: This should cure the flicker, just go to advance and the second option there.
I'll commit it tonight, about to leave to school.. Yes, it is fixed. Now about those lines next to the characters... You need to report the exact rev where the regression happened, I reverted everything on the rev you mentioned and lines were still as visible as before..
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
|
|
|
|
 |
|
Linkinkid
|
Post subject: Re: [Official] List of Regressions  Posted: Tue Mar 16, 2010 1:17 pm |
| Administrator |
 |
 |
Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
|
Salv-E wrote: You need to report the exact rev where the regression happened, I reverted everything on the rev you mentioned and lines were still as visible as before..
Well I don't know what I can say, I double checked 2 times and: Rev 446: No lines. Rev 447: Lines. You can simply test for yourself and see what I mean.
_________________ I'm on to you...
|
|
|
|
 |
|
Salv-E
|
Post subject: Re: [Official] List of Regressions  Posted: Tue Mar 16, 2010 2:15 pm |
| Founder |
 |
 |
Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
|
Yea, tested myself and 446 no lines and 447 lines... Must be other change later on that contributes to the lines too? You can play around with 447, revert the changes and see which change fixes the lines, we can continue from there. I think this change bring the lines back : http://daedalusx64.svn.sourceforge.net/ ... athrev=447 but for some reasons after reverting everything on 474 I still get the lines...
_________________

<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
|
|
|
|
 |
|
|
 |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|