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It is currently Sat May 18, 2013 7:42 am
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bdacanay
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Post subject: Re: Testing Request  Posted: Mon Jun 27, 2011 5:18 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Corn wrote: @bdacanay
The blend you "fixed" in Kirby 64 is not working properly. It might look good in some places but gets totaly screwed up in other places. Yeah, I noticed that. Do you have any suggestions, or should I just revert them?
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bdacanay
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Post subject: Re: Testing Request  Posted: Fri Jul 08, 2011 12:48 am |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Corn wrote: @ bdacanay reverting the blend in kirby might be the only way to have it working. I reverted the blend that was breaking everything, but left the other two that seemed to be okay.
_________________ Add me on XboxLIVE: bdacanay
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pika9323
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Post subject: Re: Testing Request  Posted: Sat Aug 27, 2011 8:33 am |
| Knight |
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Joined: Sun Jan 11, 2009 6:24 am Posts: 108
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chito wrote: lines of colors seen on the screen bdacanay I also notice lines like that in SM64. But they have been there forever in Daedalus
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chito
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Post subject: Re: Testing Request  Posted: Fri Sep 02, 2011 9:11 pm |
| Slayer |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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salvy zelda mm si aparece el texto en la rev 725 pero no se exactamente desde que rev se soluciono hay te aviso
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chito
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Post subject: Re: Testing Request  Posted: Sat Sep 03, 2011 12:16 am |
| Slayer |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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confirmado salvy en la rev 725 se solucionaron los textos de zelda mm
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