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 Post subject: Re: Testing Request
PostPosted: Sun Jun 26, 2011 3:27 am 
Knight
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Kirby 64 - The Crystal Shards (E) [!].z64

other blendmode & regression


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blendmode2.rar [3.11 MiB]
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blendmode1.rar [4.24 MiB]
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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
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 Post subject: Re: Testing Request
PostPosted: Sun Jun 26, 2011 1:22 pm 
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@bdacanay

The blend you "fixed" in Kirby 64 is not working properly. It might look good in some places but gets totaly screwed up in other places.



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 Post subject: Re: Testing Request
PostPosted: Sun Jun 26, 2011 6:31 pm 
Slayer
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if you look at the picture more clearly noticed in the first second is observed as stripes between crossed and that gives a bit of bad quality

remove the first image of the beta 1

the other is the rev 718

do not know if one day can be corrected






si miran la imagen notaran mas nitides en la primera en la segunda se observan como unas rayas entre cruzadas y eso le da un poco de mala calidad

la primera imagen la saque del beta 1

la otra es de la rev 718

no se si algun dia se pueda corregir


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sd0000.png
sd0000.png [ 108.57 KiB | Viewed 1515 times ]


Last edited by chito on Sun Jun 26, 2011 7:01 pm, edited 1 time in total.
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 Post subject: Re: Testing Request
PostPosted: Sun Jun 26, 2011 6:57 pm 
Slayer
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and discovered that killer instincts have a problem with some characters are slow-down combo jago orchid
Fulgore Glacius and the fps work at least 8 / 14 at most
and the other characters work at least 19/27 at most
the only way to get to work at this speed 19/27
is doing a savestate but almost never works
I know the reports to see if you can solve note> rev use the psp version 718 in European and American version
it's good savestate already tried all the characters and if they work at that speed but 19/27 does not always work and if it works with all characters


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 Post subject: Re: Testing Request
PostPosted: Mon Jun 27, 2011 5:18 pm 
DX64 Site Staff
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Corn wrote:
@bdacanay

The blend you "fixed" in Kirby 64 is not working properly. It might look good in some places but gets totaly screwed up in other places.

Yeah, I noticed that. Do you have any suggestions, or should I just revert them?



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 Post subject: Re: Testing Request
PostPosted: Mon Jun 27, 2011 5:26 pm 
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@chito: I can't fix either of these issues. Maybe a dev might look at them.



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 Post subject: Re: Testing Request
PostPosted: Tue Jun 28, 2011 12:53 am 
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@ bdacanay reverting the blend in kirby might be the only way to have it working.

@ chito n64 have strange texture clamping. fixing it uses more resources and make games run slower. besides this hardly impacts the game...



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 Post subject: Re: Testing Request
PostPosted: Fri Jul 08, 2011 12:48 am 
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Corn wrote:
@ bdacanay reverting the blend in kirby might be the only way to have it working.

I reverted the blend that was breaking everything, but left the other two that seemed to be okay.



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 Post subject: Re: Testing Request
PostPosted: Fri Aug 26, 2011 6:13 pm 
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lines of colors seen on the screen bdacanay


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 Post subject: Re: Testing Request
PostPosted: Fri Aug 26, 2011 8:14 pm 
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bdacanay is the only one who can help us


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File comment: need blend modes
sd0000.png
sd0000.png [ 104.67 KiB | Viewed 1347 times ]
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 Post subject: Re: Testing Request
PostPosted: Sat Aug 27, 2011 8:33 am 
Knight
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chito wrote:
lines of colors seen on the screen bdacanay


I also notice lines like that in SM64. But they have been there forever in Daedalus


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 Post subject: Re: Testing Request
PostPosted: Thu Sep 01, 2011 12:25 am 
Slayer
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is bug in the scenary
Powerpuff Girls - Chemical X-Traction.z64


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 Post subject: Re: Testing Request
PostPosted: Fri Sep 02, 2011 9:11 pm 
Slayer
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salvy zelda mm si aparece el texto en la rev 725 pero no se exactamente desde que rev se soluciono hay te aviso


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 Post subject: Re: Testing Request
PostPosted: Sat Sep 03, 2011 12:13 am 
Slayer
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rayman 2 eur m5 in rev 429 funciona sin la aceleracion molesta
thanks daedalus64 team salvy corn bdacanay


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sd0000.png [ 80.04 KiB | Viewed 1248 times ]
File comment: here is the error that was not displayed Paez lyrics zelda Majoras mask controls that did not respond because the Rayman is similar to the option to choose whether or not the controls do not work there as well as in zelda but zelda has already been solved thanks to daedalsx64 thanks guys team


aqui esta el error que es paecido cuando no aparecian las letras zelda mask majoras que no respondian los controles pues el de rayman es similar al escoger la opcion si o no ahi no funcionan los controles asi como en zelda pero zelda ya fue solucionado gracias a daedalsx64 team thanks guys

saveslot1.ss [1.86 MiB]
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File comment: this error here is that the story he saw or what you want to call it reproduces very rapidly leaving no not enjoy it if some can be fixed but I keep reporting the bug
saveslot0.ss [1.85 MiB]
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Last edited by chito on Sat Sep 03, 2011 6:10 pm, edited 3 times in total.
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 Post subject: Re: Testing Request
PostPosted: Sat Sep 03, 2011 12:16 am 
Slayer
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confirmado salvy en la rev 725 se solucionaron los textos de zelda mm


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