It is currently Mon May 20, 2013 10:50 pm

All times are UTC - 6 hours [ DST ]




 Page 1 of 1 [ 1 post ] 
Author Message
 Post subject: Goemon's Great Adventure (U) Dynamic Recompilation Problem
PostPosted: Mon May 21, 2012 7:22 am 
Mime
Mime

Joined: Fri Apr 08, 2011 5:36 pm
Posts: 11
Here is my post from the DaedalusX64 Downloads section. This contains some links to savestates.
"I was wondering if it was possible to fix Goemon's Great Adventure so that it doesn't crash while Dynamic Recompilation is enabled? Is there any way I can help?

I have some save states that should give you guys some help.
This one is from the boss fight with Taisamba 3 with Dynamic Recompilation enabled. You can actually play.
http://www.mediafire.com/?o3935hotttnpax2

This one is from the level that comes after Taisamba 3. It will play for a second, and then freezes. This also has Dynamic Recompilation enabled.
http://www.mediafire.com/?fjwuzo4f3dzfrna

If these are not the right ones, let me know.
Thank you,
~Sepulcher"
I have a PSP 1000 with Custom Firmware 6.60 ME-1.8, DaedalusX64 R766, and I am using the US rom of Goemon's Great Adventure. This game will not allow you to enter an area with Dynamic Recompilation enabled. I would like to help in any way I can to fix this. I will post any crash data I can get my hands on. I'm not sure if this game acted like this in any revision below R700 as I didn't have a PSP for almost a year.


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 1 of 1 [ 1 post ] 

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: