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 Post subject: Goemon's Great Adventure Working
PostPosted: Tue Apr 17, 2012 1:45 pm 
Mime
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Joined: Fri Apr 08, 2011 5:36 pm
Posts: 11
After a bit of testing, I got Goemon's Great Adventure to work. I didn't have to use a save state at all. All I had to do was disable Dynamic Recompilation and it plays fine. You can enable every other setting except Dynamic Recompilation. I updated it on the compatibility list as well.
.:Screenshots:.
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 Post subject: Re: Goemon's Great Adventure Working
PostPosted: Wed Apr 18, 2012 3:38 pm 
Developer
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Joined: Sat Jan 31, 2009 7:11 am
Posts: 442
Nice find!

I guess it will run a bit slow without Dynamic recompilation or?



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 Post subject: Re: Goemon's Great Adventure Working
PostPosted: Thu Apr 19, 2012 1:57 pm 
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Joined: Fri Apr 08, 2011 5:36 pm
Posts: 11
Thanks!
The speed is very slow with it off. But with it on, it plays full speed. It's really sad cause my fiancee can't really play it sometimes on her nintendo 64 due to the controller pack messing up.


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 Post subject: Re: Goemon's Great Adventure Working
PostPosted: Thu Jun 07, 2012 5:35 am 
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Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2906
Goemon always had issues with the dynarec since I have memory, perhaps R13?
BTW what version of Daedalus are you using? Those lines I see in your pictures shouldn't appear anymore.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Goemon's Great Adventure Working
PostPosted: Thu Jun 07, 2012 3:20 pm 
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Joined: Fri Apr 08, 2011 5:36 pm
Posts: 11
I am using the new rev now. Those shots were taken in r755 before the new rev was put out.


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