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 Post subject: Sound Synchronization and Higher Speed First!!!
PostPosted: Thu Aug 02, 2012 5:16 pm 
Mime
Mime

Joined: Wed Aug 01, 2012 10:22 pm
Posts: 15
Lets face it, DaedalusX64 is mediocre if you compare it to the PC emulators such as Project 64 and 1964. It really needs more people working on it to bring it out of its child stage. But more importantly, people need to fix the major bugs such as the sound and speed. ESPECIALLY the sound and speed. We need to perfect DaedalusX64's speed and sound before we work on fixing bugs and glitches that can really wait. After they start to gain meaningful progress progress on the sound and speed we still would have to work on graphics, crashing, extra features, and a wider array of ROM compatability. THEN work on the small bugs and other features that would make it better. A lot of the Nintendo 64 games are some of the greatest games of all time, something my generation will show and tell the next generation about. Lets perfect the PSP ability to play this legendary 5th generation gaming system on the go. 8)


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 Post subject: Re: Sound Synchronization and Higher Speed First!!!
PostPosted: Thu Aug 02, 2012 5:20 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Please read this: viewtopic.php?t=3639&p=43731&hilit=Q96


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 Post subject: Re: Sound Synchronization and Higher Speed First!!!
PostPosted: Fri Aug 03, 2012 6:20 pm 
AkunoKizu
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Joined: Tue Feb 24, 2009 5:57 am
Posts: 460
Currently there are only two active developers on the project, the project has gone on for a long time now, and it takes a great deal of commitment to be able to force out constant updates. If you have any suggestions for what the emulator should do / have in the future, please feel free to post them where it is >>appropriate<<.

The devs know what needs to be done, and although it's nice to give them a nudge ahead, there's no need to be so brash about it.

Developers are people too.

.:Thread Closed:.



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