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 Post subject: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Wed Jun 10, 2009 6:13 am 
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New bugs :-\
Which i've encountered upon playing on Rev.400, that too my knowledge were not there before.
i last played this game on Rev.396, before using 400, so idk if rev.400 might be the cause or in between revs. i played it happened (396-400)

SaveState is in Mini-game selection spot, so that all bugs in question can all be accessed.
(.ss extension not allowed on daedalusx64 site, apologies 4 the rapidshare)
http://rapidshare.com/files/242947317/saveslot0.ss.html
(Megaupload mirror :D 4 Savestate, since RS only allows 10 Downloads of file)
http://www.megaupload.com/?d=AZJEXVN7

I was playing the game allright @ first, until i got to the bombs away mini-game in the mini-game Raft.
The mini-game was all screwed up, i couldnt even see myself in the game.
Spoiler: show
Image

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And wen paused in this mini-game (maybe others as well) it would flicker in an out between black screens and the game.
Spoiler: show
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Then there are graphical bugs, like so...

Mario and Toads body are rendered wrong look all 0.o
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Also note here where there is alot messed up..
the clouds transparency is hiding the screen where the preview picture of the mini-game goes
as well as mario, wario, lugi's bodies are messed up, and donkey kong's head is even missing xP
Spoiler: show
Image


Then here is the main menu screen, where you select what to do in the game,
and all of the places are missing (transparency issues??)
Spoiler: show
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Then here is another mini-game where the game becomes unplayable :(
characters are missing, except for the shadows, or appear wenever one's jumping.
also water is rendered on top of everything, so cant see anything that is going on in game.
Spoiler: show
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Here is another mini game, as well as the selection screen 4 the mini-games
where mario look all funny looking,
Spoiler: show
Image

and the mini-game is not rendering right, mario ends up behind rock wall, and tresure chest dont all show up.
Spoiler: show
Image


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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Wed Jun 10, 2009 11:46 am 
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Rev 400 only fixed a regression of rev 399, so I don't think it's the cause of the problem. The problem most likely is between rev 397-399.


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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Thu Jun 11, 2009 2:14 pm 
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You are most likely right Linkinkid. This will be something to look at as it means some of grazz's new uCode commands might not be just perfect. I'll forward this thread to him.



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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Thu Jun 11, 2009 2:46 pm 
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Played Mario Party for around 15 minutes got some minigames completed and it looked perfect....


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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Thu Jun 11, 2009 5:16 pm 
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@ salvy

u did?
well idk then 0.o, thats weird.

did u use my savestate to get there?
cause i was playing them in the mini game Raft,
and after playing the bombs away mini-game is where it started being weird
i paused it, came back and it was all flickering, then after is where they all looked wrong as in the screenies i posted.
after that wenever i played the mini-games everything was messed up,
i even tried to reset the emu, the game, and re load savestates, and still it is looking the same for me :-\


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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Thu Jun 11, 2009 5:45 pm 
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Tried not using that savestate anymore, sometimes it will retain any past emulation issue.
Mario Party has a great save system, why not use the game's saving system?


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 Post subject: Re: Mario Party Bugs (Rev.400) <--cause?
PostPosted: Thu Jun 11, 2009 7:46 pm 
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yeah thats true,
well i was using frequent savestates for some of the mini-games, and cause i was using audio, so i didnt want to lose anything if a crash occured.
i'll stick to the games saves then.

i'll post back on if the bugs are still there, after i dont load savestates, and try sum stuff.


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