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mustangfan100
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Post subject: Pokemon Puzzle League is working!!!  Posted: Sat Apr 11, 2009 9:01 pm |
| Knight |
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Joined: Sun Feb 15, 2009 6:08 pm Posts: 127
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I was finally able to boot up pokemon puzzle league. all you have to do is turn off frame limiter. however, there are some serious graphical issues when in game. you're still gonna have to mess with the settings a little.
note: i have a phat. not sure about slim users
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mustangfan100
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Post subject: Re: Pokemon Puzzle League is working!!!  Posted: Sun Apr 12, 2009 8:48 am |
| Knight |
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Joined: Sun Feb 15, 2009 6:08 pm Posts: 127
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salvy wrote: Tried with frame limiter off, and also various settings it didnt boot for me, I'm using the Europe version, using phat. thats strange. i have the europe version too. try with these settings: Texture Update Check: Disabled Frameskip: Disabled Limit Framerate: No Double Display Lists: Disabled Recompilation: Disabled Stack Optimization: Disabled Loop Optimization: Disabled HLE: Enabled
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KingPepper
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Post subject: Re: Pokemon Puzzle League is working!!!  Posted: Sun Apr 12, 2009 10:28 am |
| Donator |
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Joined: Sat Nov 08, 2008 5:48 am Posts: 997
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mustangfan100 wrote: salvy wrote: Tried with frame limiter off, and also various settings it didnt boot for me, I'm using the Europe version, using phat. thats strange. i have the europe version too. try with these settings: Texture Update Check: Disabled Frameskip: Disabled Limit Framerate: No Double Display Lists: Disabled Recompilation: Disabled Stack Optimization: Disabled Loop Optimization: Disabled HLE: Enabled I to couldn't get your settings to work, but Enabling DynRec & DynStack gets it to go futher to the Pokemon Logo, you then get a flashing grey box bottom of screen & on from there the Logo comes back with Full speed sound & music playing in background, pressed a few X's & Start gets you to the puzzle village screen, but still unable to see any in game graphics. >:(
_________________ I use a Phat(Fat) 1003 PSP with 6.60 Pro C My top 5 Favorite games on the N64 are:- GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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Salv-E
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Post subject: Re: Pokemon Puzzle League is working!!!  Posted: Mon Apr 13, 2009 1:16 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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Lol finally got it working after severals tries ; p Loading save from SaveGames/Pokemon Puzzle League.fla Loading MemPack from SaveGames/Pokemon Puzzle League.mpk Was previously clobbering CAUSE REGISTER Count set - setting int Read from OSHLE cache: SaveGames/Pokemon Puzzle League.hle Reading Control Byte: [0xbfc007fc] -> 0x00000000 Writing Control Byte: [0xbfc007fc] <- 0x00000008 SI Interrupt control value: 0x08 Clearing fragment cache of 10 fragments DacrateChanged( 0 ) Audio frequency: 2971 DacrateChanged( 0 ) Audio frequency: 18825 FP changed to 32bit register mode Thread accessing Cop1, throwing COP1 unusuable exception DacrateChanged( 0 ) Audio frequency: 21617 Dynarec: 100 fragments, 3KB (i:o 8:43 = 502%) Thread accessing Cop1, throwing COP1 unusuable exception Dynarec: 200 fragments, 7KB (i:o 15:82 = 515%) Thread accessing Cop1, throwing COP1 unusuable exception Thread accessing Cop1, throwing COP1 unusuable exception Unknown task: 00000007 Unknown task: 00000007 Dynarec: 300 fragments, 10KB (i:o 24:119 = 495%) Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Dynarec: 400 fragments, 14KB (i:o 33:158 = 475%) Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Dynarec: 500 fragments, 17KB (i:o 42:194 = 460%) Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Unknown task: 00000007 Graphics microcode is: 0xf2880fec, RSP Gfx ucode F3DEX 1.23 Yoshitaka Ya sumoto Nintendo. DacrateChanged( 0 ) Found skip to event speedhack at: 80000634 (0x0800018d) Thread accessing Cop1, throwing COP1 unusuable exception Dynarec: 600 fragments, 21KB (i:o 51:242 = 466%) Dynarec: 700 fragments, 24KB (i:o 61:297 = 481%) Enlarging texel buffer to 8192 bytes. Texture is 40x40 Adding 00119623ff2fffff - 2 cycles Adding 00fffffffffcf279 - 2 cycles Dynarec: 800 fragments, 28KB (i:o 72:352 = 489%) Dynarec: 900 fragments, 31KB (i:o 83:412 = 493%) Dynarec: 1000 fragments, 35KB (i:o 95:475 = 498%) Graphics microcode is: 0x10ca984e, RSP Gfx ucode S2DEX 1.07 Yoshitaka Yasumoto Nintendo. Dynarec: 1100 fragments, 38KB (i:o 103:516 = 500%) Dynarec: 1200 fragments, 42KB (i:o 113:559 = 492%) Dynarec: 1300 fragments, 45KB (i:o 125:609 = 483%) Dynarec: 1400 fragments, 49KB (i:o 132:640 = 483%) As you can see on the log it uses S2DEX, there isn't much that can be done right now 
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