|
It is currently Wed May 22, 2013 12:13 pm
|
View unanswered posts | View active topics
 |
|
 |
|
| Author |
Message |
|
Andicioz
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Oct 31, 2008 6:48 am |
| Mime |
 |
Joined: Tue Oct 28, 2008 8:34 am Posts: 7 Location: Merelbeke, Belgium
|
Hey, thanks for replying. You can find the build log here: http://users.skynet.be/fa481468/BuildLog.htmI can't get anything useful from it, seems like it is one of those errors that can be anything... Thanks already.
_________________ PSP Slim [5.00 M33-3]
|
|
|
|
 |
|
Andicioz
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Oct 31, 2008 10:10 am |
| Mime |
 |
Joined: Tue Oct 28, 2008 8:34 am Posts: 7 Location: Merelbeke, Belgium
|
|
Yes. Everything is set ok. And I'm using Visual C++ Express 2008, freshly downloaded. I followed your guide strictly.
_________________ PSP Slim [5.00 M33-3]
|
|
|
|
 |
|
Andicioz
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Oct 31, 2008 10:42 am |
| Mime |
 |
Joined: Tue Oct 28, 2008 8:34 am Posts: 7 Location: Merelbeke, Belgium
|
|
I haven't made any changes to the code yet, but there are no other errors than the one I mentioned, so I think I'll have to get rid of that one first (and probably has nothing to do with the other ones). And yeah, I did check the Visual Studio support checkbox.
It actually compiles the Daedalus and daedcommon projects successfully, but it hangs at the DaedalusPSP one.
_________________ PSP Slim [5.00 M33-3]
|
|
|
|
 |
|
Linkinkid
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Oct 31, 2008 3:50 pm |
| Administrator |
 |
 |
Joined: Fri Oct 17, 2008 2:23 pm Posts: 1551 Location: Miami/Dominican Republic
|
Kreationz wrote: P.S. I will add it to the SourceForge page for those too lazy to do it themselves. As Daedalus R13 Tutorial Version. Along with zip of the corrected code and then project pre-setup for Visual C++ Express. (All this will be up within 24hrs of this message.)
I tried looking for it and found nothing, I tried compiling it myself but got some weird error....I think alot of people would thank you(even more) if you just posted the recompiled emu.
_________________ I'm on to you...
|
|
|
|
 |
|
Daedalus Developer Wannabe
|
Post subject: Re: Guide Discussion thread...  Posted: Mon Nov 03, 2008 7:44 pm |
| Mime |
 |
Joined: Sun Nov 02, 2008 3:08 pm Posts: 18
|
|
can u tell me how to compile daedalus "R14"
|
|
|
|
 |
|
Daedalus Developer Wannabe
|
Post subject: Re: Guide Discussion thread...  Posted: Mon Nov 03, 2008 10:01 pm |
| Mime |
 |
Joined: Sun Nov 02, 2008 3:08 pm Posts: 18
|
blingdude wrote: Cant you compile R14 using the R13 guide you posted? (Kreationz) By Changing the source code from R13 to R14 and using that instead?
no, it doesn't work
|
|
|
|
 |
|
Andicioz
|
Post subject: Re: Guide Discussion thread...  Posted: Tue Nov 04, 2008 10:47 am |
| Mime |
 |
Joined: Tue Oct 28, 2008 8:34 am Posts: 7 Location: Merelbeke, Belgium
|
Kreationz wrote: Set the default project to DaedalusPSP. Your problem is with vsmake, windows is not finding it. If the SDK is properly installed then then environment variable is not set properly in VS.
Sorry for the late reply. Had some other things to do... I'm really sure I checked the option for VS Support, and I've looked up on the "PATH" setting. The directory that contains vsmake is included. Also tested it several times in cmd from random directories and no problems occur. Pretty much a weird error, I've checked a lot of things (well I'm not the biggest noob when it comes to searching solutions to problems in windows) but I haven't really found any solution to it... I'm going to format my computer in the near future anyway, and I will try again. Thanks for the help anyway ^_^
_________________ PSP Slim [5.00 M33-3]
|
|
|
|
 |
|
whitecloud
|
Post subject: Re: Guide Discussion thread...  Posted: Thu Nov 06, 2008 7:14 am |
| Mime |
 |
Joined: Tue Nov 04, 2008 8:14 pm Posts: 4
|
|
THANKS Kreationz FOR ALL YOUR PATIENT HELPING AND TUT MAKING AND CODING, COMPILING ETC smashed through ur little tut thingy on compiling, no prob, weel made...even colourised thanks again.
@Daedalus Developer Wannabe, and Blingdude thanks i was wondering the same thing.
so is wally's version of R14 beta re-compiled and error checked already?
Last edited by whitecloud on Thu Nov 06, 2008 7:26 am, edited 1 time in total.
|
|
|
|
 |
|
Daedalus Developer Wannabe
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Nov 07, 2008 8:18 am |
| Mime |
 |
Joined: Sun Nov 02, 2008 3:08 pm Posts: 18
|
|
for your how to compile guide can u make a tutorial in wich u don't have to visual studio, because visual studio is really evil to me
|
|
|
|
 |
|
Wally
|
Post subject: Re: Guide Discussion thread...  Posted: Fri Nov 07, 2008 8:29 am |
| Global Moderator |
 |
 |
Joined: Thu Oct 16, 2008 5:54 am Posts: 708 Location: Australia
|
whitecloud wrote: THANKS Kreationz FOR ALL YOUR PATIENT HELPING AND TUT MAKING AND CODING, COMPILING ETC smashed through ur little tut thingy on compiling, no prob, weel made...even colourised thanks again.
@Daedalus Developer Wannabe, and Blingdude thanks i was wondering the same thing.
so is wally's version of R14 beta re-compiled and error checked already?
Don't even bother with that Beta, try compiling R13 / R14 but follow Kreationz Guide. Wally
_________________ <NintendoBoy13>Eff you and your annoyingness I'm tired of you. Now ban me, do whatever you want. But that's enough. And i know your going to say ( gosh preteens ), well STFU. I don't care what you think.
|
|
|
|
 |
|
|
 |
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|