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 Post subject: zelda OoT crash poll
PostPosted: Sun Jun 14, 2009 8:31 pm 
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I need everyone to reply to this message saying if they've got the crash or not in zelda oot where the screen would turn blue and say that your psp has crashed. Also include where it crashed. the main places where it usually crashes is when you enter death mountain from either side, enter the graveyard including singing the Nocturne of Shadow song to get there, and when you press start to enter the subscreen.


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 Post subject: Re: zelda OoT crash poll
PostPosted: Sun Jun 14, 2009 11:15 pm 
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mattkd wrote:
I need everyone to reply to this message saying if they've got the crash or not in zelda oot where the screen would turn blue and say that your psp has crashed. Also include where it crashed. the main places where it usually crashes is when you enter death mountain from either side, enter the graveyard including singing the Nocturne of Shadow song to get there, and when you press start to enter the subscreen.

i get the blue screen when i go into the start menu with links items it happened to me when i was in goron city using rev 405, and im on a slim


Last edited by sonofbelial23 on Mon Jun 15, 2009 3:19 am, edited 1 time in total.

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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 12:22 am 
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Please update to Rev 406 and state whether you are on phat or slim when replying.



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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 2:27 am 
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k, the game has crashed on Rev 406 on my phat psp. heres my exception details

Spoiler: show
Exception details:
Exception - Bus error (data)
EPC - 0888171C
Cause - 1000001C
Status - 60008613
BadVAddr - 00FFC44F

Register File:
zr:00000000 at:09DE8B80 v0:00FF0000 v1:00D78400
a0:17D78400 a1:0A24F960 a2:002650E0 a3:00FFFFFF
t0:09272480 t1:FFFFFFFC t2:08B9CDE8 t3:00000002
t4:09DE4F10 t5:00000000 t6:09DE4ED0 t7:09DE4F10
s0:00800001 s1:08B9C518 s2:08B9C518 s3:08BA0000
s4:08B9C5E8 s5:08989980 s6:08BA0000 s7:08930000
t8:00000010 t9:00000004 k0:09FBFF00 k1:00000000
gp:08930B50 sp:09FBFD80 fp:FFFFFFFF ra:0888150C

Rom Infomation:
Clockrate: 0x0f000000
BootAddr: 0x80000400
Release: 0x49140000
CRC1: 0xb71170ec
CRC2: 0x2bd71676
ImageName: 'THE LEGEND OF ZELDA '
Manufacturer: 0x43
CartID: 0x4c5a
CountryID: 0x45 - 'E'

Settings:
DynarecEnabled: 1
DynarecStackOptimisation: 1
OSHooksEnabled: 1

Emulation CPU State:
zr:00000000 at:80120000 v0:00000000 v1:333F99DE
a0:00000125 a1:04001000 a2:800060B0 a3:00000160
t0:80169640 t1:8012BAC0 t2:8012BAC0 t3:00000160
t4:0000015F t5:A4040000 t6:A4040000 t7:00000000
s0:8011F308 s1:8011D2E0 s2:8011D2A8 s3:8011F928
s4:0000029C s5:0000029E s6:00000001 s7:00000003
t8:A4040000 t9:00000001 k0:80008A60 k1:0000FF03
gp:00000000 sp:8011F8B8 fp:00000004 ra:800CF97C
PC: 800cf97cDisassembly:


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 3:29 am 
Mime
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sonofbelial23 wrote:
mattkd wrote:
I need everyone to reply to this message saying if they've got the crash or not in zelda oot where the screen would turn blue and say that your psp has crashed. Also include where it crashed. the main places where it usually crashes is when you enter death mountain from either side, enter the graveyard including singing the Nocturne of Shadow song to get there, and when you press start to enter the subscreen.

i get the blue screen when i go into the start menu with links items it happened to me when i was in goron city using rev 405, and im on a slim

i just tried with the rev 406 and it still crashed, im on a slim
heres my exception

Spoiler: show
Exception details:
Exception - Address load/inst fetch
EPC - 0888171C
Cause - 10000010
Status - 60008613
BadVAddr - 09B6E3D5

Register File:
zr:00000000 at:0A6E1800 v0:00FF0000 v1:005BB3FF
a0:095BB3FF a1:09B6E3CF a2:00340B30 a3:00FFFFFF
t0:09272490 t1:FFFFFFFF t2:08B9CDE8 t3:001717F8
t4:00000001 t5:00000001 t6:00000010 t7:00000002
s0:00800001 s1:08B9C518 s2:08B9C518 s3:08BA0000
s4:08B9C5E8 s5:08989980 s6:08BA0000 s7:08930000
t8:00000002 t9:00000002 k0:0BBBFF00 k1:00000000
gp:08930B50 sp:0BBBFD80 fp:FFFFFFFF ra:0888150C

Rom Infomation:
Clockrate: 0x0f000000
BootAddr: 0x80000400
Release: 0x49140000
CRC1: 0xb71170ec
CRC2: 0x2bd71676
ImageName: 'THE LEGEND OF ZELDA '
Manufacturer: 0x43
CartID: 0x4c5a
CountryID: 0x45 - 'E'

Settings:
DynarecEnabled: 1
DynarecStackOptimisation: 1
OSHooksEnabled: 1

Emulation CPU State:
zr:00000000 at:80120000 v0:00000000 v1:476D5FC9
a0:00000125 a1:04001000 a2:800060B0 a3:00000160
t0:80169640 t1:8012BAC0 t2:8012BAC0 t3:00000160
t4:0000015F t5:A4040000 t6:04001000 t7:A4040000
s0:8011F308 s1:8011D2E0 s2:8011D2A8 s3:8011F928
s4:0000029C s5:0000029E s6:00000001 s7:00000003
t8:A4040000 t9:00000001 k0:80008A60 k1:0000FF03
gp:00000000 sp:8011F8B8 fp:00000004 ra:800CF97C
PC: 800cf97cDisassembly:


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 4:57 am 
Mad Scientist
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Those are two different types of crashes. I fixed Pokemon Snap on the Phat.

@ sonofbelial23 - Had you been playing for a while? Is it reproducable? Do you have a SaveState neear that point?

@mattkd - Different type of crash so different questions... Where/when did it happen? Does it occur on 407? Finally do you have a SaveState just before that?



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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 10:51 am 
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Using rev 407, I went to the graveyard and Death mountain and got no crash, I even pressed Start in Goron City, and still nothing, the game works fine for me. I'm using a slim.


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 12:45 pm 
Mime
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Kreationz wrote:
Those are two different types of crashes. I fixed Pokemon Snap on the Phat.

@ sonofbelial23 - Had you been playing for a while? Is it reproducable? Do you have a SaveState neear that point?

@mattkd - Different type of crash so different questions... Where/when did it happen? Does it occur on 407? Finally do you have a SaveState just before that?

no i hadn't been playing for a while i went to my save state and pressed the start button and it crashed


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 12:58 pm 
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i tried with rev 407 the crashes stoped but the start subscreen is very glitchy


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 1:01 pm 
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sonofbelial23 wrote:
i tried with rev 407 the crashes stoped but the start subscreen is very glitchy


Looks like the crash is fixed.
The subscreen always been like that, nothing related to this : P


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 1:21 pm 
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salvy wrote:
sonofbelial23 wrote:
i tried with rev 407 the crashes stoped but the start subscreen is very glitchy


Looks like the crash is fixed.
The subscreen always been like that, nothing related to this : P

ok well it seems to have gotten worse in the new revs


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 1:43 pm 
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sonofbelial23 wrote:
ok well it seems to have gotten worse in the new revs



Nope, Is a random issue that's why hasn't been fixed: sometimes looks perfect, moderate, bad, unreadable, crash ....depends like a said is quiet random its behavior.


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 9:32 pm 
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yup, its fixed in rev 407 :D everything is working fine now. will it happen again in later revs?


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 Post subject: Re: zelda OoT crash poll
PostPosted: Mon Jun 15, 2009 10:49 pm 
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No, the Phat crash was due to the BranchZ command. It caused the Phat to crash on games that used it... (Pokemon in Pokemon Snap, floor of Death Mtn Trail in OoT, Kirby in Kirby 64, etc...) It is now fixed. However in the future just to let you know most of the devs use a Slim so we can't test changes on the Phat. I can as I have both, but most of the time my wife has the Phat with her playing PSP and GBA games. I borrowed it last night to kill this bug.

Bug is gone topic locked.



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