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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Sat Oct 03, 2009 7:27 pm 
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Disable HLE for less crashing, but less speed.


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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Fri Oct 23, 2009 3:43 am 
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Location: ban me dickheads!
any update on whats happening?


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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Fri Oct 23, 2009 12:00 pm 
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If it's regarding this game, then I believe that other things have taken priority and this game is not currently being worked on.


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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Wed Nov 04, 2009 1:04 pm 
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(Using 441 all default settings and using cxmb)
Bugs i have found:
There are text issues where all the text doesn't show.
Sound is still choppy as expected.
When proceeding from one area to another there is a short delay.
WILL UPDATE WHEN I FIND MORE BUGS


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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Wed Nov 04, 2009 4:21 pm 
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mastercodec wrote:
(Using 441 all default settings and using cxmb)
Bugs i have found:
There are text issues where all the text doesn't show.
Sound is still choppy as expected.
When proceeding from one area to another there is a short delay.
WILL UPDATE WHEN I FIND MORE BUGS


For the first one try using Texture Update. The second one is not a bug, sound is related to speed and sometimes Async works better than Sync and vice-versa. The third one isn't a bug either, remember that the emulator is sill a work in progress, so some delays between changing scenes is expected.


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 Post subject: Re: Matt's Zelda MM bug thread (updated 8-19-09)
PostPosted: Wed Nov 11, 2009 7:35 pm 
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I've restored some savestates. I figured I can just upload my savestates to my skydrive instead of any other sites that'll delete my files. Thnx to Nintendoboy for reminding me of my savestates

I'm gonna try to restore all of them


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 20, 2009 11:12 am 
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hi there ive found a bug at the start of the game when you are rideing you horse theyre is supposed to be fog. O0


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 20, 2009 2:39 pm 
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linkin park fan wrote:
hi there ive found a bug at the start of the game when you are rideing you horse theyre is supposed to be fog. O0

that is most likley caused by missing ucodes


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 20, 2009 7:18 pm 
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I never noticed that the fog was missing, nice find


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Fri Nov 20, 2009 11:08 pm 
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Yep we lack fog, I been trying to implemented but GU implementation for fog been tricky atleast for me :(


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sat Nov 21, 2009 3:44 am 
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In a way we are lucky Fog is not implemented yet as according to Kreationz on another thread, he mentioned that fog in games would take a lot of time to process thus slowing the games down that use it, so when we get this fog implemented in this emulator, i reckon we should have a option in the advanced setting menu. IE..Fog: Yes/No
That would then speed up games that run slower with fog enabled, what do people think?



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sat Nov 21, 2009 7:09 am 
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thanks mattkd


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sun Nov 22, 2009 1:48 am 
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Sounds good KingPepper. I also have a few other graphical related things that may increase speed in a few titles that can be added to the advanced settings, but I have to test them out to see if they would be worth it first.



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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Sun Nov 22, 2009 2:40 pm 
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I thought that fog was implemented by the hardware and was for free...?
3Dfx had it in hardware already in their early Voodoo cards if I am not mistaken.
As far as implementation goes it requires every pixel on the screen to be "blended" with a "fog color value" using the Z-buffer for scale. I suppose that if this has to be done with a extra pass using the CPU it will slow things down...

Edit: I am assuming we are talking about distance fog and not volumetric fog cuz the later will no doubt eat lots of CPU cycles.


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 Post subject: Re: Matt's Zelda MM bug thread (updated 11-15-09)
PostPosted: Mon Nov 23, 2009 7:29 am 
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this is a good emulator


Last edited by linkin park fan on Mon Dec 07, 2009 1:04 pm, edited 2 times in total.

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