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bdacanay
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Sun Aug 01, 2010 9:06 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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MARIO64PLAYER wrote: revision 550 does not work right when i play a rom the screen stays black then the psp turns off on me. Does the PSP turn off when you start the Emulator, or whenever you start a rom? Some roms do cause the Emulator to crash.
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Salv-E
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Sun Aug 01, 2010 9:39 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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MARIO64PLAYER wrote: revision 550 does not work right when i play a rom the screen stays black then the psp turns off on me. What game are you trying? make sure it works. Check here : http://compat.daedalusx64.com/Open readme.txt in the Daedalus folder and follow the upgrade procedures.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Dougamer
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Mon Aug 02, 2010 2:08 am |
| AkunoKizu |
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Joined: Tue Feb 24, 2009 5:57 am Posts: 460
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I was going to add this to announcements... but I can't change this thread for some reason...
GG my powers are screwed up.
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Quote: <Edzo> lolicons like the hottest though <Dougamer> Dude <Dougamer> they're <Dougamer> cartoon children <Dougamer> you pedo <Dougamer> O_O <Edzo> i know its wonderful <Dougamer> LOL
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Salv-E
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Mon Aug 02, 2010 2:50 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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Dougamer wrote: I was going to add this to announcements... but I can't change this thread for some reason...
GG my powers are screwed up. Is linked in froggyman's thread already.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Danos8
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Post subject: Re: Latest DaedalusX64 rev 550  Posted: Mon Aug 02, 2010 7:43 am |
| Global Moderator |
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Joined: Sun Jun 07, 2009 5:44 am Posts: 958 Location: Trinidad
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Dougamer wrote: I was going to add this to announcements... but I can't change this thread for some reason...
GG my powers are screwed up. Hmm I could do it just fine.
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SilverSight1
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Post subject: Re: Latest DaedalusX64 rev 552  Posted: Tue Aug 03, 2010 11:47 am |
| Warrior |
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Joined: Fri Oct 09, 2009 9:07 pm Posts: 76 Location: US
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bdacanay wrote: Updated to rev 552 Thanks bdacanay. You just updated to 552 right when I logged on.
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N64xdude
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Post subject: Re: Latest DaedalusX64 rev 552  Posted: Tue Aug 03, 2010 3:05 pm |
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Joined: Sun May 30, 2010 2:10 pm Posts: 49
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ah I see the roads in OOT are fixed but link is transparent!
its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs
also in the forest I can see more lightning bugs (Or is it just me?)
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Danos8
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Post subject: Re: Latest DaedalusX64 rev 552  Posted: Tue Aug 03, 2010 4:09 pm |
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Joined: Sun Jun 07, 2009 5:44 am Posts: 958 Location: Trinidad
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N64xdude wrote: ah I see the roads in OOT are fixed but link is transparent!
its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs
also in the forest I can see more lightning bugs (Or is it just me?) I haven't tried 552 but in 551 the zfighting fix worked great no problems here.
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bdacanay
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Post subject: Re: Latest DaedalusX64 rev 552  Posted: Tue Aug 03, 2010 4:19 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Danos8 wrote: N64xdude wrote: ah I see the roads in OOT are fixed but link is transparent!
its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs
also in the forest I can see more lightning bugs (Or is it just me?) I haven't tried 552 but in 551 the zfighting fix worked great no problems here. Same with me, but maybe it is exclusive to 552. I will test this when I get a chance.
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