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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 6:06 pm 
Wanderer
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revision 550 does not work right when i play a rom the screen stays black then the psp turns off on me.


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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 9:06 pm 
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MARIO64PLAYER wrote:
revision 550 does not work right when i play a rom the screen stays black then the psp turns off on me.

Does the PSP turn off when you start the Emulator, or whenever you start a rom? Some roms do cause the Emulator to crash.



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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 9:39 pm 
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MARIO64PLAYER wrote:
revision 550 does not work right when i play a rom the screen stays black then the psp turns off on me.


What game are you trying? make sure it works. Check here : http://compat.daedalusx64.com/
Open readme.txt in the Daedalus folder and follow the upgrade procedures.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Sun Aug 01, 2010 9:47 pm 
Wanderer
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Thanks man, all of my games boot now.


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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Mon Aug 02, 2010 2:08 am 
AkunoKizu
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I was going to add this to announcements... but I can't change this thread for some reason...

GG my powers are screwed up.



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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Mon Aug 02, 2010 2:50 am 
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Dougamer wrote:
I was going to add this to announcements... but I can't change this thread for some reason...

GG my powers are screwed up.


Is linked in froggyman's thread already.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 550
PostPosted: Mon Aug 02, 2010 7:43 am 
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Dougamer wrote:
I was going to add this to announcements... but I can't change this thread for some reason...

GG my powers are screwed up.

Hmm I could do it just fine.


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 Post subject: Re: Latest DaedalusX64 rev 551
PostPosted: Tue Aug 03, 2010 12:33 am 
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Updated to rev 551



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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 11:41 am 
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Updated to rev 552



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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 11:47 am 
Warrior
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bdacanay wrote:
Updated to rev 552

Thanks bdacanay. You just updated to 552 right when I logged on.



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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 3:05 pm 
Wanderer
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ah I see the roads in OOT are fixed but link is transparent!

its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs

also in the forest I can see more lightning bugs (Or is it just me?)


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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 4:09 pm 
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N64xdude wrote:
ah I see the roads in OOT are fixed but link is transparent!

its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs

also in the forest I can see more lightning bugs (Or is it just me?)

I haven't tried 552 but in 551 the zfighting fix worked great no problems here.


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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 4:19 pm 
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Danos8 wrote:
N64xdude wrote:
ah I see the roads in OOT are fixed but link is transparent!

its even worse in MM I can see thru the hole clock tower! and links body isnt even visible except for his head and legs

also in the forest I can see more lightning bugs (Or is it just me?)

I haven't tried 552 but in 551 the zfighting fix worked great no problems here.

Same with me, but maybe it is exclusive to 552. I will test this when I get a chance.



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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 5:43 pm 
Tester
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i have 551 and you can see through young link if you look at him from the front


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 Post subject: Re: Latest DaedalusX64 rev 552
PostPosted: Tue Aug 03, 2010 6:31 pm 
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yea is a regression from 552, I made a bad assumption but already have a fix. I'll commit it after I get back from school.
@@re4thewin : Can you post a pic?



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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