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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 4:54 pm 
Wanderer
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bdacanay wrote:
SloppyJ wrote:
Paper mario is still not working for me but everything else is awesome! keep up the good work

Paper Mario broke in rev 557, but I'm sure the devs will get it fixed soon.



Thanks for replying bud! I kinda figured that and other than that im getting consistent 80% in starfox
it's coming along real nice


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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 5:17 pm 
Warrior
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I hope you work with the Audio code again for Rev 560. Fixing up the Audio code Is very cool.(To me anyways)



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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Thu Aug 19, 2010 8:00 pm 
Warrior
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Hehe, all the little improvements are really piling up and it shows. It's getting smoother :-D

Super Mario 64 runs really good.


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Fri Aug 20, 2010 12:11 am 
DX64 Site Staff
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Updated to rev 560



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 Post subject: Re: Latest DaedalusX64 rev 559
PostPosted: Fri Aug 20, 2010 12:16 am 
DX64 Site Staff
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SloppyJ wrote:
Paper mario is still not working for me but everything else is awesome! keep up the good work

Paper Mario is fixed now.



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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Fri Aug 20, 2010 12:25 am 
Founder
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A little bit offtopic:
If you are fan of Paper Mario, I recommend to try the E version, is alot faster than the U version.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Fri Aug 20, 2010 1:54 pm 
Wanderer
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Holy *Bleep* this is awesome everythings getting faster!
I gotta question will my (U) savestates of paper mario work with the (E) version?


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Fri Aug 20, 2010 1:58 pm 
Tester
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No.


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Fri Aug 20, 2010 6:56 pm 
Wanderer
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OK thanks yeah i kinda figured this out...


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Sun Aug 22, 2010 6:16 pm 
Wanderer
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SloppyJ wrote:
Holy *Bleep* this is awesome everythings getting faster!
I gotta question will my (U) savestates of paper mario work with the (E) version?

i think i heard of a patch that might do that i don't remember though :/


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Sun Aug 22, 2010 6:33 pm 
Wanderer
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petfood56 wrote:
SloppyJ wrote:
Holy *Bleep* this is awesome everythings getting faster!
I gotta question will my (U) savestates of paper mario work with the (E) version?

i think i heard of a patch that might do that i don't remember though :/



That would help i'll look into it, it sucks having to start all over....


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Sun Aug 22, 2010 6:39 pm 
Tester
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i know that gamesaves might be transferable between regions


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Mon Aug 23, 2010 2:36 am 
Mime
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umm that download you have posted for revision 60 is actually pre beta 3,


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Mon Aug 23, 2010 2:38 am 
Mime
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or is the changelog just not updated in the downloads anymore?


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 Post subject: Re: Latest DaedalusX64 rev 560
PostPosted: Mon Aug 23, 2010 3:16 am 
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john11001100 wrote:
or is the changelog just not updated in the downloads anymore?


No its not updated during Alpha Phases..(for obvious reasons of regressions)


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