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It is currently Tue Jun 18, 2013 4:03 pm
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SloppyJ
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Post subject: Re: Latest DaedalusX64 rev 564  Posted: Fri Aug 27, 2010 12:51 pm |
| Wanderer |
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Joined: Sat May 09, 2009 6:46 pm Posts: 40
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good stuff! its really improving.
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NintendoBoy13
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Post subject: Re: Latest DaedalusX64 rev 565  Posted: Sun Aug 29, 2010 9:42 pm |
| Global NintendoKing |
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Joined: Mon Jun 22, 2009 5:38 pm Posts: 1609 Location: California,USA
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I don't think revs would be publicly released while the move would be taking place. Kreationz had plans but got caught up with life. ATM the async bug is being worked on, and after that there are plans to work on the ME.
_________________ http://www.youtube.com/watch?feature=iv ... ion_224945 NL WEST DIVISION CHAMPIONS!
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slim142
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Post subject: Re: Latest DaedalusX64 rev 566  Posted: Mon Aug 30, 2010 2:35 pm |
| Mime |
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Joined: Mon Aug 23, 2010 4:38 pm Posts: 5
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I have to say Im impressed with the work done to Daedalus. Thank you to all the people behind it and working on it everyday!
I remember back in the day the Daedalus R12, R13 and R14. New releases of the emulator took long time and I didnt see much improvement in my fav games.
Now, with Daedalus X64 R2 build 566, its a completely new experience. I first used your R1 and things were smooth, then upgraded to R2 4xx something and everything was just as good. I recently found out about the official forums and made a huge jump to release 560. Just when I was starting to have fun with that release, I find out 564 was out already (couple days ago). Today I come back and I see 566 is out! That is really impressive and something that makes me happy cause I know complete emulation might get here earlier than we think!
Keep it up guys!
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bdacanay
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Post subject: Re: Latest DaedalusX64 rev 567 [Voting Poll]  Posted: Wed Sep 01, 2010 5:02 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Updated to rev 567, and added a poll to test and vote for both the 16-bit and 32-bit versions. Please help test, and post your results  .
_________________ Add me on XboxLIVE: bdacanay
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Salv-E
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Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p  Posted: Wed Sep 01, 2010 6:57 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2935
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FrameLover wrote: [+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch)
What does that mean ? Is it about using 16-bit colours ?
What changes in performance and emulation accuracy are there ? Go to the main post in this thread, and try the 16bit mode eboot and 32bit mode, and compare yourself  Actually is refereed to the framebuffer.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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