It is currently Tue May 21, 2013 3:11 pm

All times are UTC - 6 hours [ DST ]




Author Message
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 4:45 pm 
Donator
Donator

Joined: Sat Nov 08, 2008 5:48 am
Posts: 997
tsabrak wrote:
Can you make it like that. When loading Daedalus you can choose how many bits you like?


I don't think this would be possible, unless a patch can be applied on the fly, to convert the emulator between the two modes.



_________________
I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 5:11 pm 
BOOM!
BOOM!
User avatar

Joined: Sat Dec 06, 2008 10:23 am
Posts: 558
Location: Michigan
no it's not possible


Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 5:33 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2896
The problem is that is compiling option.

Is like asking to make a software for windows, to be able to run on mac changing an option in the menu :P



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 6:20 pm 
Slayer
Slayer
User avatar

Joined: Thu Nov 27, 2008 3:30 pm
Posts: 492
Location: Florida
ok I just tested the 16 bit version and it works great. I can hardly notice any chances to the quality. was playing zelda oot. speed is great in the temple of time, was pretty much fullspeed on FS 1. needs FS 2 on other areas


Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 7:10 pm 
Global NintendoKing
Global NintendoKing

Joined: Mon Jun 22, 2009 5:38 pm
Posts: 1604
Location: California,USA
Guys it's not that big of a deal. Just use the global directory and make 2 separate folders, one for 16 the other for 32 bit. You'll have both daedalus versions with you wherever you go.



_________________
http://www.youtube.com/watch?feature=iv ... ion_224945
NL WEST DIVISION CHAMPIONS!
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 7:47 pm 
Donator
Donator
User avatar

Joined: Thu May 07, 2009 4:37 am
Posts: 181
Location: Rogaland,Norway
I do it just as NBoy said.



_________________
I Made the Norwegian Translation patch for Daedalus X64!
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 10:54 pm 
Warrior
Warrior

Joined: Sun Aug 29, 2010 5:15 pm
Posts: 61
If we were to do the two different versions for a while, it would be nice if the daedalus icon in the memory stick said 16 bit or 32 bit in the corner. similar to how alpha 507 said "alpha 507" in the top left corner in green text if that helps paint a picture in your head.


Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Fri Sep 03, 2010 11:40 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2896
Canadian1309 wrote:
If we were to do the two different versions for a while, it would be nice if the daedalus icon in the memory stick said 16 bit or 32 bit in the corner. similar to how alpha 507 said "alpha 507" in the top left corner in green text if that helps paint a picture in your head.


It can be added in about screen if requested alot like rev number.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sat Sep 04, 2010 9:16 am 
Knight
Knight
User avatar

Joined: Sat Sep 26, 2009 2:43 am
Posts: 183
mattkd wrote:
ok I just tested the 16 bit version and it works great. I can hardly notice any chances to the quality. was playing zelda oot. speed is great in the temple of time, was pretty much fullspeed on FS 1. needs FS 2 on other areas

There is no point in using FS1. Because the frameskip logic is bugged, FS2 is the lowest setting which actually skips frames.



_________________
Image
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sat Sep 04, 2010 9:58 am 
Donator
Donator

Joined: Sat Nov 08, 2008 5:48 am
Posts: 997
Cuthroatdie wrote:
mattkd wrote:
ok I just tested the 16 bit version and it works great. I can hardly notice any chances to the quality. was playing zelda oot. speed is great in the temple of time, was pretty much fullspeed on FS 1. needs FS 2 on other areas

There is no point in using FS1. Because the frameskip logic is bugged, FS2 is the lowest setting which actually skips frames.


Yes, i see people keep on saying this about frameskip set to one, and basically it does work, maybe not perfectly as in the logic, but you CAN see a difference when using it in games, try GoldenEye 007 as a example.......using FS: 1 = smooth movement (1-2 fps faster), FS:2 has jerky movement (3-4 fps even faster), now if FS is disabled, then the game maybe running at its best (smoothly) but the speed is at its slowest, hence why i always test games using FS set to 1, its an average to work with and so to me, it works good enough, don't get me wrong when i test games i also see what they run like using FS:2, but the vast majority play & look better under FS:1 in my opinion, there are exceptions of course.



_________________
I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sun Sep 05, 2010 1:37 pm 
Knight
Knight

Joined: Thu Oct 16, 2008 6:12 pm
Posts: 183
Location: USA
I prefer the 16, I don't mind the minor quality loss for speed. But where is Diddy Kong Racing? :3.


Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sun Sep 05, 2010 3:46 pm 
Donator
Donator

Joined: Sat Nov 08, 2008 5:48 am
Posts: 997
CaptainMorgan4 wrote:
I prefer the 16, I don't mind the minor quality loss for speed. But where is Diddy Kong Racing? :3.


It uses special graphics routines which have to be written from the ground up, hence why its not displaying anything apart from a few lines of writing, we have the same problem with Perfect Dark as well, another typical Rare game with this problem is Conkers Bad Fur Day, we will overcome these problems in the future i am sure. :)



_________________
I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sun Sep 05, 2010 4:44 pm 
Global NintendoKing
Global NintendoKing

Joined: Mon Jun 22, 2009 5:38 pm
Posts: 1604
Location: California,USA
Does OoT really have a 15%(3fps) speedup on the 16bit version?



_________________
http://www.youtube.com/watch?feature=iv ... ion_224945
NL WEST DIVISION CHAMPIONS!
Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sun Sep 05, 2010 6:02 pm 
Knight
Knight

Joined: Thu Oct 16, 2008 6:12 pm
Posts: 183
Location: USA
KingPepper wrote:
CaptainMorgan4 wrote:
I prefer the 16, I don't mind the minor quality loss for speed. But where is Diddy Kong Racing? :3.


It uses special graphics routines which have to be written from the ground up, hence why its not displaying anything apart from a few lines of writing, we have the same problem with Perfect Dark as well, another typical Rare game with this problem is Conkers Bad Fur Day, we will overcome these problems in the future i am sure. :)


Are you serious? Do you know how long I've been here, I know about custom microcodes. I've just waited 4yrs for this game to be on my PSP. F u c k, I started X64.


Offline
 Profile  
 
 Post subject: Re: Latest DaedalusX64 rev 567[16bit vs 32bit build voting p
PostPosted: Sun Sep 05, 2010 7:12 pm 
Warrior
Warrior

Joined: Sun Aug 29, 2010 5:15 pm
Posts: 61
@Nintendoboy
Well when I tested it from kakariko village to zoras fountain it did. Im sure some areas like the top of death mountain will be the same speed as before or close to it.


Offline
 Profile  
 
Display posts from previous:  Sort by  

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: