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Salv-E
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Sat Dec 25, 2010 6:38 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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Reamer87 wrote: So it turns out in order to run anything with TN Hen on a 1000 phat PSP you have to: 1. Load TN Hen 2. Once TN Hen is loaded and the XMB appears pop out your memery card. 3. press select and restart the vsh. 4. Reinsert the memory card and then load software.
This will need to be done each time you want to load different software.
Lastly I was only able to get the modified DaedalusX64 from this page to work. The R625 release crashed and had a flickering problem with the main menu. Why not install CFW? If you have a psp phat you should be able to use pandora and install CFW. The flicker is due that our kernelbuttons.prx isn't compatible with newer firmwares. A while ago a friend that tried Daedalus on his unreleased HEN, reported me that issue and I thought it was a bug in his loader, but now that I see it in TN Hen is looking like Sony changed something? Can anyone with hen try this build and let me know if home button works fine and flickers is gone? Just make sure to delete kernelbuttons.prx from your directory and copy over both EBOOT.PBP and imposectrl.prx
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EBOOT5.rar [533.68 KiB]
Downloaded 200 times
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Sat Dec 25, 2010 8:07 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2895
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moonyagami666 wrote: it didn't work for me i've tried replacing the same files in the normal version and erasing the kernelbuttons.prx and doesn't work and the same thing happen with the daedalusx64 tn-hen version, when i start the daedalus with this files only appears me flashing and then gets crashed. i will still using the version of this post You mean, you tried the Eboot and prx I posted, and the menu flickered and eventually crashed? EDIT : I asked a person from #pspcommunity to try it on the hen and it worked for him, only thing is that daedalus crashes as reported here when exiting, I wonder if is due the way we kill the callbacks in Daedalus?
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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DarkElement
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Sun Dec 26, 2010 5:37 am |
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Joined: Fri Dec 24, 2010 5:17 am Posts: 4
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Your solution works on a PSP2000 of a friend of mine too, on my own PSP3000 homebrews run just fine. The trick mentioned here is not necessary, this works too:
1. The first homebrew to start needs a 'VSH Restart' 2. After this every time before you exit your homebrew remove memorycard and then press exit 3. Back in the XMB put the card back in, while exiting to XMB what the HEN does is practicly what VSH RESTART does in the other trick.
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Reamer87
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Mon Dec 27, 2010 3:50 am |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 567
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Salv-E wrote: Reamer87 wrote: ...
Lastly I was only able to get the modified DaedalusX64 from this page to work. The R625 release crashed and had a flickering problem with the main menu. Why not install CFW? If you have a psp phat you should be able to use pandora and install CFW. The flicker is due that our kernelbuttons.prx isn't compatible with newer firmwares. A while ago a friend that tried Daedalus on his unreleased HEN, reported me that issue and I thought it was a bug in his loader, but now that I see it in TN Hen is looking like Sony changed something? Can anyone with hen try this build and let me know if home button works fine and flickers is gone? Just make sure to delete kernelbuttons.prx from your directory and copy over both EBOOT.PBP and imposectrl.prx Your fix seems to have worked. I'm able to navigate the main menu now. Also something I haven't seen before is the lack of the OFW home menu. Before I'd press it twice (to open and close) to get to the daedalus menu. I just thought it was an interesting change. Please dont worry about me using TN HEn on a phat. It has to do with a personal preference and I already know about CFW. Thanks for the suggestion though.
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Link2999
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Mon Dec 27, 2010 8:08 pm |
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Joined: Thu Dec 23, 2010 10:13 pm Posts: 1
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Wololo told me the memory leak was not the HEN's fault. He said that it had to do with the HBL. Anyways, if this problem doesn't resolve itself, can we expect to see new releases of the 3k/GO version of X64?
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Kreationz
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Tue Dec 28, 2010 1:59 pm |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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Link2999 wrote: Anyways, if this problem doesn't resolve itself, can we expect to see new releases of the 3k/GO version of X64? Yes, we plan to continue to support HEN in future releases.
_________________ I'm baaack! >:)
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Cuthroatdie
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Tue Dec 28, 2010 3:43 pm |
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Joined: Sat Sep 26, 2009 2:43 am Posts: 183
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Reamer87 wrote: So it turns out in order to run anything with TN Hen on a 1000 phat PSP you have to: 1. Load TN Hen 2. Once TN Hen is loaded and the XMB appears pop out your memery card. 3. press select and restart the vsh. 4. Reinsert the memory card and then load software.
This will need to be done each time you want to load different software.
Lastly I was only able to get the modified DaedalusX64 from this page to work. The R625 release crashed and had a flickering problem with the main menu. Um... why do are you using a hen on a psp 1000? You can use hellcat's recovery flasher to go to 5.00 m33.
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Kreationz
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Tue Dec 28, 2010 4:55 pm |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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Cuthroatdie wrote: Um... why do are you using a hen on a psp 1000? You can use hellcat's recovery flasher to go to 5.00 m33. Reamer87 wrote: Please dont worry about me using TN HEn on a phat. It has to do with a personal preference and I already know about CFW. Thanks for the suggestion though.
_________________ I'm baaack! >:)
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moonyagami666
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Post subject: Re: DaedalusX64 on 6.20 TN / PSP 3000 / GO  Posted: Mon Jan 03, 2011 4:20 pm |
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Joined: Sun Aug 15, 2010 3:38 am Posts: 109
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larsy1995 wrote: Neither do I. Who use HEN when they have the ability to use CFW? If you use prometheus you can play all the new games, and PSNLover to get access to PSN. So Reamer's "personal preference" is like choosing win 95 when you could use xp; you lose possibilities and compatibility.
Reamer, could you tell us why you don't want to use CFW? saying its about your personal preference is not good enough.What do you lose by using CFW compared to OFW+HEN? Well, if you don't wanna use CFW it your choice OFC and we can't force you to use it, but I bet whatever the reason is we can find a solution for it on CFW. This emulator was enough to start using CFW for me. well i think that the reason of why we don't use the CFW is that the tutorials aren't easy to understand and if that doesn't enough there's a big risk of brick in our psp anyway that my form of view and i think the padoras battery is needed to install a CFW so please stop of tell the people to downgrade we're noobs in the theme of the custom firmware we only could brick our psp if we try it maybe some people with more experience in the cfw could do that.
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 O.O' it will be true that we are idiots monkeys?? hope we're not vv' DaedalusX64 The best N64 emulator for Psp
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