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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon Feb 21, 2011 3:01 pm 
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The sky issue seems like a palette issue, you can PM a savestate and abit of info to Corn, he fixed several palette issues in dev build.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Sat Feb 26, 2011 2:26 pm 
Warrior
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Zelda Ocarina of Time v1.0 (U)

BETA 3 (Updated) - I decided that this was an opportune time to go through the spirit temple to look for some graphic flaws on the new release and I have to say, it came out fine. There was only one issue that I found and it was at the end.

When you're battling with twinrova (Final Boss) Neither of the twins have any color to their hair or their beams. Also, when they shoot out and it hits the floor, those beams should turn into a pool of fire or a sheet of ice. But they end up looking like this.
Spoiler: show
Attachment:
File comment: After their beam attack, with the floor issue. And, it shows their hair as a pretty good white.
sd0013.png
sd0013.png [ 129.11 KiB | Viewed 2680 times ]


I also noticed that in the temple of time, the pedistal of time is not the marble color it should be, but I solid black. The medallion symbols still show, but the base they reside on is just black.
Spoiler: show
Attachment:
File comment: Inside the Temple of Time
sd0010.png
sd0010.png [ 100.32 KiB | Viewed 2680 times ]


Here are the Savestates I have for the issues, The first should put you right into the middle of the Twinrova battle so it's not just a run 'n look. The next should just be in the temple of time.
Spoiler: show
Attachment:
File comment: Twinrova Battle, Spirit Temple
saveslot2.ss [1.56 MiB]
Downloaded 106 times


Spoiler: show
Attachment:
File comment: Inside the Temple of Time
saveslot4.ss [1.48 MiB]
Downloaded 92 times


[edit] - Along with the Twinrova's attacks not being colored, I've noticed that when you warp to temples using the Ocarina the little glitter stuff isn't colored anymore. It just comes out as white.


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Sat Feb 26, 2011 2:56 pm 
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This is because it was decided to redo the blends for Beta 3, and unfortunately not all of them were redone. I'd be happy to have a look to these, but there's no guarantees if they can be fixed or not. I have a thread here: viewtopic.php?f=9&t=3069 where you can submit incorrect blends such as these and I will try my best to get them fixed.



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Sat Feb 26, 2011 3:41 pm 
Warrior
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Thanks bdacanay, I'll try to get those to you whenever I see 'em.


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Sun Feb 27, 2011 12:21 pm 
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I noticed a bug even though it isn't really major....when the deku tree dies it stays green instead of turning grey.



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue Mar 01, 2011 7:06 pm 
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Unfortunately, the Temple of Time blend case is already in use for the Hyrule Castle Wall Shadow. I can find a workaround if somebody would provide me a savestate of said blend.

Here's what the blend could look like:
Attachment:
File comment: Potential Temple of Time fix
sd0000.png
sd0000.png [ 161.43 KiB | Viewed 2634 times ]


As for the Twinrova blends, there are multiple blends that need to be fixed, and it is turning out to be tricky, possible, but tricky. I'll continue playing around with these blends a bit.



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue Mar 01, 2011 8:00 pm 
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bdacanay wrote:
As for the Twinrova blends, there are multiple blends that need to be fixed, and it is turning out to be tricky, possible, but tricky. I'll continue playing around with these blends a bit.


Oh boy, those blends are a real pain, I only got I think 2 of them working, the blend for hair and their attacks (took me over an hr), really tricky blends there. You can copy and paste them from the old blendmode file.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon Mar 21, 2011 3:54 pm 
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i dont know for sure but i think the zora tunic looks like it might not be correct


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon Mar 21, 2011 5:55 pm 
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Location: Texas, in the middle of nowhere...
Looks fine to me:(PJ64 Screenshot I found online)
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Funny how it "Won't fit a kid", but your standard green outfit fit changes size when you go through time...



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon Mar 21, 2011 7:38 pm 
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k i dint know as i havent gotten this far on pj or any other emu the splotchy blue made me think it was wrong :P
but yeah the whole green tunic changing sizes makes so much sense :P


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue Mar 22, 2011 12:12 pm 
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Must be the magic that causes the green to change size was replaced by the underwater breathing spell :P
(Edit: I also think the DX64 pic looks overall cleaner than the PJ one.)



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue Mar 22, 2011 1:44 pm 
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im sure it would look the same if you were to scale it down to the same size of 320x 240


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Thu Mar 31, 2011 6:45 pm 
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I Found Some Graphics Flaws Thought I Should Post Them.Im Using the legend of zelda ocarina of time v1.0 with 6.35 pro b-3 with the latest beta 3 (rev 677)


Attachments:
File comment: Triforce has a plane colored texture
sd0012.png
sd0012.png [ 49.74 KiB | Viewed 2476 times ]
File comment: And the bushes here can be seen thourgh
sd0011.png
sd0011.png [ 181.38 KiB | Viewed 2476 times ]
File comment: U can see thourgh the hyrule walls
sd0006.png
sd0006.png [ 149.75 KiB | Viewed 2476 times ]
File comment: the egg isnt there
sd0002.png
sd0002.png [ 110.69 KiB | Viewed 2476 times ]
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 11:32 am 
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i really hope they fix the brick walls in legend of zelda oot. ever sents that bug came in i didnt feel the n64 was in my hands.


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 12:25 pm 
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@@RuffBad : Most of the graphical issues you posted should be fixed by now, feel free to check them again in 707 to make sure they ae fixed.

jake316 wrote:
i really hope they fix the brick walls in legend of zelda oot. ever sents that bug came in i didnt feel the n64 was in my hands.


What brick walls issues? You already reported it? We need more info as pictures and savestates.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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