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Kreationz
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Feb 17, 2011 12:19 pm |
| Mad Scientist |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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Also, tracker.php?p=1&t=89 should be fixed by Yama's new code most likely unless the 2 directions at once bug is still there.
_________________ I'm baaack! >:)
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri Mar 04, 2011 7:19 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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I found the Super Smash Bros regression that causes the trees in Dream Land to look flattened, it looks like a depth issue now. It looks as if it was correct in rev 552 and broken in 553. Here's a savestate and pic from 553: Attachment:
sd0000.png [ 144.24 KiB | Viewed 1585 times ]
Attachment:
saveslot0.ss [1.4 MiB]
Downloaded 80 times
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon Mar 07, 2011 3:33 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Well now the trees are back to their right layers and aren't flattened out, but now the tree in the Donkey Kong level is really fat. Attachment:
sd0003.png [ 94.25 KiB | Viewed 1551 times ]
Attachment:
sd0002.png [ 109.79 KiB | Viewed 1551 times ]
Attachment:
saveslot3.ss [1.39 MiB]
Downloaded 68 times
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon Mar 07, 2011 4:54 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2906
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bdacanay wrote: Well now the trees are back to their right layers and aren't flattened out, but now the tree in the Donkey Kong level is really fat.  Looks really minor to me, just maybe 1-2 inches more than the real thing. Since InsertMatrix is really poor documented on the manuals, the fix I committed is the best that can be done atm. 
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Tue Mar 08, 2011 7:31 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2906
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re4thewin wrote: booted fine for me on b3 edit: needs hle disabled otherwise it freezes after the core logo You are right! Can't remember if that always been the cause though. I'll try to track down the culprit tonight or tomorrow.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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