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McCrakken
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Sat Feb 26, 2011 2:26 pm |
| Warrior |
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Joined: Sat Feb 19, 2011 2:23 pm Posts: 59
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Zelda Ocarina of Time v1.0 (U) BETA 3 (Updated) - I decided that this was an opportune time to go through the spirit temple to look for some graphic flaws on the new release and I have to say, it came out fine. There was only one issue that I found and it was at the end. When you're battling with twinrova (Final Boss) Neither of the twins have any color to their hair or their beams. Also, when they shoot out and it hits the floor, those beams should turn into a pool of fire or a sheet of ice. But they end up looking like this. Attachment:
File comment: After their beam attack, with the floor issue. And, it shows their hair as a pretty good white.
sd0013.png [ 129.11 KiB | Viewed 2675 times ]
I also noticed that in the temple of time, the pedistal of time is not the marble color it should be, but I solid black. The medallion symbols still show, but the base they reside on is just black. Attachment:
File comment: Inside the Temple of Time
sd0010.png [ 100.32 KiB | Viewed 2675 times ]
Here are the Savestates I have for the issues, The first should put you right into the middle of the Twinrova battle so it's not just a run 'n look. The next should just be in the temple of time. Attachment:
File comment: Twinrova Battle, Spirit Temple
saveslot2.ss [1.56 MiB]
Downloaded 105 times
Attachment:
File comment: Inside the Temple of Time
saveslot4.ss [1.48 MiB]
Downloaded 92 times
[edit] - Along with the Twinrova's attacks not being colored, I've noticed that when you warp to temples using the Ocarina the little glitter stuff isn't colored anymore. It just comes out as white.
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bdacanay
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Sat Feb 26, 2011 2:56 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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This is because it was decided to redo the blends for Beta 3, and unfortunately not all of them were redone. I'd be happy to have a look to these, but there's no guarantees if they can be fixed or not. I have a thread here: viewtopic.php?f=9&t=3069 where you can submit incorrect blends such as these and I will try my best to get them fixed.
_________________ Add me on XboxLIVE: bdacanay
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bdacanay
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Tue Mar 01, 2011 7:06 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Unfortunately, the Temple of Time blend case is already in use for the Hyrule Castle Wall Shadow. I can find a workaround if somebody would provide me a savestate of said blend. Here's what the blend could look like: Attachment:
File comment: Potential Temple of Time fix
sd0000.png [ 161.43 KiB | Viewed 2629 times ]
As for the Twinrova blends, there are multiple blends that need to be fixed, and it is turning out to be tricky, possible, but tricky. I'll continue playing around with these blends a bit.
_________________ Add me on XboxLIVE: bdacanay
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Salv-E
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Tue Mar 01, 2011 8:00 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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bdacanay wrote: As for the Twinrova blends, there are multiple blends that need to be fixed, and it is turning out to be tricky, possible, but tricky. I'll continue playing around with these blends a bit. Oh boy, those blends are a real pain, I only got I think 2 of them working, the blend for hair and their attacks (took me over an hr), really tricky blends there. You can copy and paste them from the old blendmode file.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Kreationz
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Mon Mar 21, 2011 5:55 pm |
| Mad Scientist |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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Looks fine to me:(PJ64 Screenshot I found online)  Funny how it "Won't fit a kid", but your standard green outfit fit changes size when you go through time...
_________________ I'm baaack! >:)
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Kreationz
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Tue Mar 22, 2011 12:12 pm |
| Mad Scientist |
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Joined: Thu Oct 16, 2008 2:27 pm Posts: 3045 Location: Texas, in the middle of nowhere...
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Must be the magic that causes the green to change size was replaced by the underwater breathing spell  (Edit: I also think the DX64 pic looks overall cleaner than the PJ one.)
_________________ I'm baaack! >:)
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Salv-E
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Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)  Posted: Mon May 23, 2011 12:25 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2896
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@@RuffBad : Most of the graphical issues you posted should be fixed by now, feel free to check them again in 707 to make sure they ae fixed. jake316 wrote: i really hope they fix the brick walls in legend of zelda oot. ever sents that bug came in i didnt feel the n64 was in my hands. What brick walls issues? You already reported it? We need more info as pictures and savestates.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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