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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 11:28 pm 
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Salv-E wrote:
@@RuffBad : Most of the graphical issues you posted should be fixed by now, feel free to check them again in 707 to make sure they ae fixed.

jake316 wrote:
i really hope they fix the brick walls in legend of zelda oot. ever sents that bug came in i didnt feel the n64 was in my hands.


What brick walls issues? You already reported it? We need more info as pictures and savestates.

ruffbad has a pic of it right above my post ill post a save state in five mins


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 11:37 pm 
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ok sorry for double posting but here.


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sd0000.png
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saveslot2.ss [1.64 MiB]
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 11:46 pm 
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those walls were okay in 636


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 23, 2011 11:48 pm 
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canoonooman wrote:
those walls were okay in 636

yep i know. they changed alote of things in the beta 3 so there missing alote of blends. EDIT: oh guys i hope you read this. when i put on the blue magic sheild i cant take it off and it drains all my magic away....


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 10:07 am 
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The wall problem was fixed in rev 707



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 12:08 pm 
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MHFsilver wrote:
The wall problem was fixed in rev 707

im using the latest rev. i even downloaded 707 again and the problem is still there. i even enabled high level emulation to see if that was the problem but.... no


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 3:29 pm 
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Thanks for the savestate, seems to be a regression in our blender or alpha threshold logic.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 4:50 pm 
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The problem will show up sometimes even with rev 707, some settings could be changed to make that disapper, set frameskip to every frame and try it. That's what I did to get rid of it.



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 6:07 pm 
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Update to 710, the brick issue should be fixed.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 24, 2011 8:10 pm 
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Rev 710? Really already! Wow that was quick.



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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 30, 2011 11:25 am 
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injoy 8) (using rev 711) EDIT: oh and when you and enemies get hirt there body is suppost to blink red and it doesnt do that. i made texture update every frame to make sure.


Attachments:
saveslot0.ss [1.66 MiB]
Downloaded 55 times
File comment: i found out that the black textures on the triforces are coming from this and not only that you can now easily hop on this thing by back flipping or from the sides rolling on to it.
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sd0004.png [ 159.12 KiB | Viewed 1493 times ]
sd0006.png
sd0006.png [ 114.78 KiB | Viewed 1493 times ]
sd0005.png
sd0005.png [ 90.51 KiB | Viewed 1493 times ]
File comment: owls textures are mest up
sd0003.png
sd0003.png [ 88.42 KiB | Viewed 1493 times ]
File comment: closer look
sd0002.png
sd0002.png [ 77.59 KiB | Viewed 1493 times ]
File comment: waves of darkness needs to be purple.
sd0001.png
sd0001.png [ 105.97 KiB | Viewed 1493 times ]


Last edited by jake316 on Mon May 30, 2011 12:11 pm, edited 1 time in total.
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 30, 2011 11:48 am 
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Good findings! All of them are fixable with blendmodes, but I don't have time to work in blendmodes, I'll see if I can do one or two of them but no promises.
Maybe bdacanay or somebody else wants to do them?



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Mon May 30, 2011 12:06 pm 
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Salv-E wrote:
Good findings! All of them are fixable with blendmodes, but I don't have time to work in blendmodes, I'll see if I can do one or two of them but no promises.
Maybe bdacanay or somebody else wants to do them?

sweet! ;D


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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Tue May 31, 2011 11:30 am 
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thanks for sharing APONE78. EDIT: for some reason every were else the water is clear.


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File comment: as you can see the water isnt transparent so when you need to get the gills to dive deeper under water you will need to see were the rubies are.
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saveslot63.ss [1.64 MiB]
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 Post subject: Re: Zelda Ocarina of Time bug Thread(updated 12-26-09)
PostPosted: Wed Jun 01, 2011 3:41 pm 
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heres another.


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