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chito
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Post subject: Re: Conker's Bad Fur Day  Posted: Mon May 30, 2011 4:28 pm |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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he and I agree that the only errors that seem very difficult to solve is the instability of conker in motion and when he speaks you hear a scream by lack of power of the PSP
and congratulates the team daedalusx64 for their dedication and experience and discipline
el y yo coincidimos que los unicos errores que parecen muy dificil en solucionarlos es la inestabilidad de conker en el movimiento y cuando habla que se escucha un chillido por falta de potencia de la psp
y felicita al equipo daedalusx64 por su entrega y experiencia y disciplina
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chito
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Post subject: Re: Conker's Bad Fur Day  Posted: Mon May 30, 2011 5:59 pm |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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conker bad fur day ya funciona oficialmente en psp phat probado 99 porciento jugable en rev 712 agradecimientos especiales a salvy por su esfuerzo
conker bad fur day and officially works 99 percent tested phat psp playable rev 712 special thanks for their efforts Salvy
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chito
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Post subject: Re: Conker's Bad Fur Day  Posted: Thu Jun 02, 2011 12:53 am |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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conker version europea is very stable and bugs grafics and perfectly savestateversion usa
este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este
This is the final boss but I never worked at all levels daedalusx64 work except me this
Last edited by chito on Thu Jun 02, 2011 5:24 pm, edited 3 times in total.
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chito
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Post subject: Re: Conker's Bad Fur Day  Posted: Thu Jun 02, 2011 1:31 am |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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Here are the most exciting parts of conker as much as enemy leaders and parties more fun for the community to enjoy them daedalusx64 here game complete savestate this is link viewtopic.php?f=1&t=3156&start=195
Last edited by chito on Thu Jun 02, 2011 8:14 pm, edited 5 times in total.
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Salv-E
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Post subject: Re: Conker's Bad Fur Day  Posted: Thu Jun 02, 2011 4:46 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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bdacanay wrote: So, this is what it could look like, or what it will look like when it's implemented? I implemented env mapping for Conker before B3 Update, wasn't committed since it needs to be written in vfpu asm otherwise it slows down Conker, anyways is only used in a few places so no big lost, was just pointing chito that env mapping won't fix the "green textures" in Conker. chito wrote: este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este
This is the final boss but I never worked at all levels daedalusx64 work except me this Gracias por el savestate! PS : Chito no doble/triple postees, eso se considera spam, edita tus posts envez de doble postear, si no te pueden banear de aka por spamming.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: Conker's Bad Fur Day  Posted: Sat Jun 04, 2011 4:08 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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chito wrote: conker version europea is very stable and bugs grafics and perfectly savestateversion usa
este es del enemigo final pero nunca me funciono en daedalusx64 todo los niveles me funcionan excepto este
This is the final boss but I never worked at all levels daedalusx64 work except me this Ocuba este EBOOT, arregla el crash en el enemigo final (esto es un hack, va tomar tiempo arreglarlo apropiadamente, almenos vas a poder avanzar mas). --------------- Try this EBOOT, fixes the crash in the final boss (this sort of a hack, will take time to fix it properly, but atleast you can advance further)
| Attachments: |
EBOOT.7z [504.61 KiB]
Downloaded 62 times
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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re4thewin
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Post subject: Re: Conker's Bad Fur Day  Posted: Sat Jul 02, 2011 9:02 pm |
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Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
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Salv-E wrote: Actually the issue with "green textures" is in the interpreter, already fixed most of them in the new interpreter I'm working with. yay go salvy this new interpreter wont slow anything down will it?
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