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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Apr 09, 2011 1:08 pm 
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New regression, DrMario no longer displays anything.
Regression is in range of 636-677.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Wed Apr 13, 2011 7:15 am 
Wanderer
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regressions in pokemon stadium 2-beta 3
see testing request for the images


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri May 20, 2011 1:11 pm 
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Forgot to mention, DrMario regression has been fixed in B3 Update.

New regression I spotted:
Tonic Trouble, the screen after the menu appears black with several lines flashing, tried the oldest rev I have "547" and still there, so is an ancient regression.

If anyone wants to help to track it down, feel free to do so.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue May 31, 2011 8:43 am 
Wanderer
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regressions
pokemon stadium 2 all languages
there is a regression on the graphic on battle
pokeballs are black and a little white,the battlefield is too bright.
see rev 636 for working colors
and the game now crash more time than before with rev 636
i m using
psp phat 500M33-6 beta 3 rev 712


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue May 31, 2011 11:51 am 
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legend of zelda oot. as you can see young link doesnt have the magic bar yet and when i get ready for a spin attack the power shows up around my sword. and when i move i will leave a little wite line behind. (when its shows up it does not make the sound of your sword charging)


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 Post subject: Re: [Official] List of Regressions
PostPosted: Sat Jun 25, 2011 12:15 am 
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Linkinkid wrote:
There is a regression on Rev 507 (Wally...). Many textures display incorrectly in Paper Mario.

Image


This regression was never taken care of. It is a minor one, and doesn't interfere with gameplay as far as I know, but it is a regression nonetheless so it should be fixed. Shouldn't be too hard since the combiner now actually works for Paper Mario, and it also worked before rev 507. Anyways just wanted to bring that up since I noticed it today while doing some testing. Thanks for all the hard work :3



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Jun 25, 2011 12:39 am 
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los dialogos de zelda mm no se muestran pero no recuerdo desde que revision,creo que desde antes de beta 3 existe ese problema


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Jun 25, 2011 3:27 pm 
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Cloud strife wrote:
los dialogos de zelda mm no se muestran pero no recuerdo desde que revision,creo que desde antes de beta 3 existe ese problema


Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Jun 25, 2011 5:04 pm 
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Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.

desde el primer beta 3 en la rev 636 si funcionavan y la 638


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat Jun 25, 2011 5:43 pm 
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chito wrote:
Fuera mucho mejor si pudieras ubicar en cual revision dejo de funcionar. Eso le facilita las cosas mucho mas a los programadores, y por ende podran solucionarlo mas rapido y con mas facilidad.

desde el primer beta 3 en la rev 636 si funcionavan y la 638

gracias es que no recordaba bien, porque deje pasar tiempo para reportarlo


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri Aug 26, 2011 4:25 am 
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Rayman 2 - The Great Escape (E) (M5) [!]
r725

I can't display screenshot with [img ][ /img]
I have this error
"It was not possible to determine the dimensions of the image."


so:
http://desmond.imageshack.us/Himg189/sc ... res=medium


work "normally" with rev 713

PS:
I have not tested other rev between 713 -725


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saveslot2.ss [1.61 MiB]
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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri Aug 26, 2011 4:58 am 
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niccoooodu61 wrote:
Rayman 2 - The Great Escape (E) (M5) [!]
r725

I can't display screenshot with [img ][ /img]
I have this error
"It was not possible to determine the dimensions of the image."


so:
http://desmond.imageshack.us/Himg189/sc ... res=medium


work "normally" with rev 713

PS:
I have not tested other rev between 713 -725

What exactly is wrong? Obviously it's mirrored, but is that supposed to happen?


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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri Aug 26, 2011 5:37 am 
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as you said it's mirrored, and before it was not mirrored
so It is a regression, no ?

sorry for my bad english



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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri Aug 26, 2011 8:50 am 
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Reamer87 wrote:
niccoooodu61 wrote:
Rayman 2 - The Great Escape (E) (M5) [!]
r725

I can't display screenshot with [img ][ /img]
I have this error
"It was not possible to determine the dimensions of the image."


so:
http://desmond.imageshack.us/Himg189/sc ... res=medium


work "normally" with rev 713

PS:
I have not tested other rev between 713 -725

What exactly is wrong? Obviously it's mirrored, but is that supposed to happen?

No, that is the regression.

EDIT: Either 720 or 721 broke Rayman 2. i was unable to compile 720 to test it, but it was working on 719 and broken on 721.

Off-Topic: @niccoooodu61 you can upload pictures straight to your post so you don't have to use any pic hosting sites. Just upload a screenshot/pic as you would any other files and it will show.



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 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri Aug 26, 2011 1:54 pm 
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You need to update ROMs.ini to make rayman work



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