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niccoooodu61
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat Aug 27, 2011 7:57 am |
| Knight |
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Joined: Tue Mar 15, 2011 2:32 pm Posts: 123
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how I can update rom.ini ? @bdacanay thanks for the trick 
_________________ Sorry for my bad english I'm french ^^
PS3 6O Go + 3.55 kneaw + multiman 2.09.00 PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821 PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2 PSone
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bdacanay
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Sep 01, 2011 2:08 pm |
| DX64 Site Staff |
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Joined: Sat Dec 19, 2009 3:21 pm Posts: 586
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Salv-E wrote: Update to 726, Rayman 2 should work fine.
Also since now we have rendering working in Perfect Dark, could anyone help to track down the regression that is causing it to freeze at the main logo? I believe it should be in 5XX+ range. I tracked the Perfect Dark regression to revision 648. Now, hopefully it will be a simple fix. EDIT: We determined that that was not the culprit. After testing some more, I believe 686 broke it. It does get past the crash in 685, and starts in 686.
_________________ Add me on XboxLIVE: bdacanay
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Reamer87
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Sep 01, 2011 9:17 pm |
| Global Moderator |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 570
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bdacanay wrote: Salv-E wrote: Update to 726, Rayman 2 should work fine.
Also since now we have rendering working in Perfect Dark, could anyone help to track down the regression that is causing it to freeze at the main logo? I believe it should be in 5XX+ range. I tracked the Perfect Dark regression to revision 648. Now, hopefully it will be a simple fix. EDIT: We determined that that was not the culprit. After testing some more, I believe 686 broke it. It does get past the crash in 685, and starts in 686. I wonder how you'll track it down since there's only one change logged. http://daedalusx64.svn.sourceforge.net/ ... athrev=686
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Potticus
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Sep 01, 2011 10:23 pm |
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Joined: Wed Aug 17, 2011 8:36 pm Posts: 11
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he's got hundreds of revs, just tries different versions.
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re4thewin
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu Sep 15, 2011 6:21 pm |
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Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
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Salv-E wrote: Yep I can confirm reverting that line fixes the freeze in PD, great job Bdacanay! I think the problem is not due a bug in ROM cache, but that we are running out of memory in PD, maybish a mem leak? hasnt daedalus always had a mem leak xD
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Wed Sep 21, 2011 1:03 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2906
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re4thewin wrote: Salv-E wrote: Yep I can confirm reverting that line fixes the freeze in PD, great job Bdacanay! I think the problem is not due a bug in ROM cache, but that we are running out of memory in PD, maybish a mem leak? hasnt daedalus always had a mem leak xD Can you point out to which one? as far as I'm aware there isn't any atm, last one was the HOME button issue which is been fixed. Anyways it wasn't a mem leak that was causing issues in PD, but a bug with ROM cache code.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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xXCgruntXx
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon Sep 26, 2011 8:24 am |
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Joined: Mon May 02, 2011 4:54 pm Posts: 24
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Not sure if starcraft 64 ever worked but if it did I would love for you to hunt down the regression that or star wars: rogue squadron
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klitzs
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Post subject: Re: DaedalusX64 Regressions  Posted: Sun Oct 02, 2011 6:56 pm |
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Joined: Sat Dec 06, 2008 10:23 am Posts: 558 Location: Michigan
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xXCgruntXx wrote: Not sure if starcraft 64 ever worked but if it did I would love for you to hunt down the regression that or star wars: rogue squadron Nope never worked never will probably
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"Piracy is just an excuse for people who write bad games. In reality, if 90% of your users have pirated your software, then you probably lost less than 1% in sales."- Youness Alaoui (KaKaRoTo)
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