It is currently Fri May 24, 2013 6:27 pm

All times are UTC - 6 hours [ DST ]




 Page 32 of 33 [ 484 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33  Next
Author Message
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Mon Oct 10, 2011 2:50 am 
Warrior
Warrior

Joined: Sat Mar 05, 2011 11:13 am
Posts: 85
I confirm waverace regression


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Mon Oct 10, 2011 9:02 pm 
Tester
Tester
User avatar

Joined: Thu Oct 01, 2009 2:12 pm
Posts: 848
and i confirm that on dev rev 430 that this isnt happening so it should be fine next merge if it is broken now


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue Dec 27, 2011 1:35 pm 
Slayer
Slayer
User avatar

Joined: Thu Nov 17, 2011 7:23 am
Posts: 337
how many of these regressions have been fixed up so far ?



_________________
EarthBound
Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sun Feb 26, 2012 12:05 pm 
Knight
Knight
User avatar

Joined: Tue Mar 15, 2011 2:32 pm
Posts: 123
Worms - Armageddon (E) (M3) [!].z64
background is not displayed in rev 755
work fine in rev 747

start the game



_________________
Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri May 18, 2012 10:42 am 
Wanderer
Wanderer

Joined: Thu Sep 16, 2010 9:12 am
Posts: 42
mario kart 64 lost a lot of fps in rev 766


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri May 18, 2012 8:13 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2906
gio wrote:
mario kart 64 lost a lot of fps in rev 766


Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot".

Can anyone confirm this?



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Fri May 18, 2012 9:46 pm 
Tester
Tester
User avatar

Joined: Thu Oct 01, 2009 2:12 pm
Posts: 848
Salv-E wrote:
gio wrote:
mario kart 64 lost a lot of fps in rev 766


Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot".

Can anyone confirm this?

psssst almost everyone left here is dumb


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sat May 19, 2012 1:39 pm 
Slayer
Slayer

Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
I get it I tried Mario Kart 64 and it was 3fps-4fps faster but when you put games on sync sound the games goes way slower when enabling this before the last rev.


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Mon May 21, 2012 9:00 am 
Wanderer
Wanderer

Joined: Thu Sep 16, 2010 9:12 am
Posts: 42
Salv-E wrote:
gio wrote:
mario kart 64 lost a lot of fps in rev 766


Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot".

Can anyone confirm this?


psp phat

texture update check every 2 frame
frameskip auto 2
dynamic recompilation
memory access optimization
dynamic loop opt
double display list
fog emulation
video rate match

i played it with r755

when i boot it,it has 77 fps O.o
44-60 fps menu
18-22 in game,ie for ex when the other characters are around mario the game goes slower
if i m firm and the screen is "empty" there are 30 fsp


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue May 22, 2012 2:31 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2906
gio wrote:
i played it with r755


What about 766? o_O
Also why not use OSHLE? and don't use fog for MK64, it just wastes cycles.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Thu May 24, 2012 12:02 pm 
Wanderer
Wanderer

Joined: Thu Sep 16, 2010 9:12 am
Posts: 42
With what rev are you comparing?
r755

i m using r766

do you think with high level emu enabled and fog disabled it will run faster?


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Tue Aug 07, 2012 10:09 am 
Slayer
Slayer

Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
I want to confirm an issue:

Name : All Mario Hacks (Ex: Mario's Nightmare (U). Except: SM64 Star Road and SM64 The Missing Stars (U)
Issue : It crashes the game.
Regression : Game crashes when selecting a file in the menu
When regression occurred : Revision 766 - It use to not happen before that rev.

I did not put a savestate because you just need to go to the menu sect a file and the game crashes.
You play with Mario with these hacks by going to rev 755 create a savestate and then put it on the rev 766 of Daedalusx64 and it suprisely works.


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Wed Aug 08, 2012 11:30 am 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2906
Amin0152 wrote:
I want to confirm an issue:

Name : All Mario Hacks (Ex: Mario's Nightmare (U). Except: SM64 Star Road and SM64 The Missing Stars (U)
Issue : It crashes the game.
Regression : Game crashes when selecting a file in the menu
When regression occurred : Revision 766 - It use to not happen before that rev.

I did not put a savestate because you just need to go to the menu sect a file and the game crashes.
You play with Mario with these hacks by going to rev 755 create a savestate and then put it on the rev 766 of Daedalusx64 and it suprisely works.


So only Mario's Nightmare doesn't work? any other hack that no longer works?
PS: I'm sure the reason Mario's Nightmare doesn't work is cuz is not in the roms.ini, I doubt is a regression.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Wed Aug 08, 2012 12:03 pm 
Slayer
Slayer

Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
Ya every other hack but Sm64 star road and Sm64 missing stars.


Offline
 Profile  
 
 Post subject: Re: DaedalusX64 Regressions
PostPosted: Sun Aug 12, 2012 2:18 pm 
Slayer
Slayer

Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
See Salv-E it's like the SM64 Return to RetroLand hack, it doesn't work in rev 766 for some reason. It has the same issue.


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 32 of 33 [ 484 posts ]  Go to page Previous  1 ... 29, 30, 31, 32, 33  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: