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 Post subject: Re: BSOD Submissions
PostPosted: Sun Dec 18, 2011 2:20 pm 
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loveyy wrote:
fog emulation : enabled

Fog emulation is mainly just for Starfox 64.


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 Post subject: Re: BSOD Submissions
PostPosted: Mon Dec 19, 2011 2:38 am 
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Reamer87 wrote:
loveyy wrote:
fog emulation : enabled

Fog emulation is mainly just for Starfox 64.


StarFox64 and SM64



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 Post subject: Re: BSOD Submissions
PostPosted: Mon Dec 19, 2011 4:33 am 
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Corn wrote:
Reamer87 wrote:

StarFox64 and SM64

I didn't know Super Mario 64 had fog. Where, might I ask, is it used?


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 Post subject: Re: BSOD Submissions
PostPosted: Mon Dec 19, 2011 6:14 am 
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in n64 fog was often an expedient to hide pop-up.
Does in daedalus it improves the emulation or, because fog has to be emulated,it only takes resource from psp?
In other words, are there more fps with or without fog?OBviously only for that two games in which fog works.


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 Post subject: Re: BSOD Submissions
PostPosted: Mon Dec 19, 2011 1:21 pm 
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The current fog implementation is free (done in hardware) but due to how things are handled it wont work on many games.
In SM64 there is fog in bomber course and jolly..(?)..course probably some others too but I never tested more than those.
There are other implementations that should work on all or most games but those wont be free but at the same time might not hog to much either...time will tell if we get around to implement it.

@ kakarotto easy to test, just stand on a map with fog and switch it on and off and you'll see



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 Post subject: Re: BSOD Submissions
PostPosted: Mon Dec 19, 2011 2:49 pm 
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Corn wrote:
The current fog implementation is free (done in hardware) but due to how things are handled it wont work on many games.
In SM64 there is fog in bomber course and jolly..(?)..course probably some others too but I never tested more than those.
There are other implementations that should work on all or most games but those wont be free but at the same time might not hog to much either...time will tell if we get around to implement it.

@ kakarotto easy to test, just stand on a map with fog and switch it on and off and you'll see



ok, i'll try one of these days.
Thanks ;)


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 Post subject: Re: BSOD Submissions
PostPosted: Fri Dec 23, 2011 7:49 am 
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Looney Tunes - Duck Dodgers (E) [!]

Start the game
select your perso
wait
BSOD

default setting


Attachments:
File comment: Looney Tunes - Duck Dodgers (E) [!]
exception.txt [1.53 KiB]
Downloaded 40 times

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 Post subject: Re: BSOD Submissions
PostPosted: Fri Dec 23, 2011 9:09 am 
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niccoooodu61 wrote:
Looney Tunes - Duck Dodgers (E) [!]

Start the game
select your perso
wait
BSOD

default setting


Thanks, I fixed it...



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 Post subject: Re: BSOD Submissions
PostPosted: Sat May 12, 2012 5:42 am 
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Gauntlet Legends (E) [!]
start the game
defaulf setting

note: Gauntlet Legends (U) [!]
DSOB too
should I poste execption.txt ?
(it is not the same region but the same game)


Attachments:
exception.txt [1.53 KiB]
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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
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 Post subject: Re: BSOD Submissions
PostPosted: Sat May 12, 2012 5:50 am 
Knight
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Indiana Jones and the Infernal Machine (U) [!]
start the game
default setting


Attachments:
exception.txt [1.53 KiB]
Downloaded 23 times

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Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: BSOD Submissions
PostPosted: Sat May 12, 2012 7:33 am 
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Indiana Jones and the Infernal Machine is very difficult to emulate. In fact I think none of the current emus can run it...



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 Post subject: Re: BSOD Submissions
PostPosted: Sat May 12, 2012 8:36 am 
Knight
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yes you are right
I have tried with PJ64 1.6 and 1964 r133
and nothing

I hope other BSOD can be fix :)



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PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: BSOD Submissions
PostPosted: Sat May 12, 2012 9:35 am 
Knight
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Polaris SnoCross (U) [!]

start with the savestate
in the menu do top ,bottom
or wait 5 - 10 sec


Attachments:
saveslot0.ss [1.12 MiB]
Downloaded 27 times
exception.txt [1.54 KiB]
Downloaded 26 times

_________________
Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: BSOD Submissions
PostPosted: Mon May 14, 2012 3:16 am 
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Star Wars Episode I - Battle for Naboo (U) [!].z64

start the game default setting


Attachments:
exception.txt [1.53 KiB]
Downloaded 28 times

_________________
Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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 Post subject: Re: BSOD Submissions
PostPosted: Tue May 15, 2012 5:10 am 
Knight
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Posts: 123
Vigilante 8 (E) [!]
start the game
default setting

note :Vigilante 8 (U) [!] DSOD too
default setting


Attachments:
exception.txt [1.53 KiB]
Downloaded 22 times

_________________
Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
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