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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Dec 23, 2011 1:49 pm 
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so video rate match works with all games??? !!!!!!



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Dec 23, 2011 1:59 pm 
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@@loveyy : Don't double, triple post please, just edit your post.
You'll get a warning or ban if you keep doing it.

loveyy wrote:
sorry salve i didnt find a changelog where can i find it?


First post...

loveyy wrote:
and what does Video rate matching do?it says it makes games less slugish,what does that mean smoother?and does it work for yoshis story and paper mario and super smash bros and supermario 64?


Try it and see yourself? but like I said this is mostly effective for 60fps games, and none of the games you mention are, except SSB...But anyways just try it yourself and see if it helps 'em.

loveyy wrote:
so video rate match works with all games??? !!!!!!


Salv-E wrote:
This options is mostly meant for games running at 60fps as the ones mentioned by Corn and I



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Dec 23, 2011 5:08 pm 
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thanks daedalusx64 team salvy corn y reamer87 .....maybe in some work on psp vita and so are able to use dk 64 and Banjo Tooie at full speed

tal vez dentro de poco funcione en psp vita y asi se podran usar dk 64 y banjo tooie a full speed


Last edited by chito on Thu Dec 29, 2011 10:06 pm, edited 1 time in total.

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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Dec 23, 2011 8:31 pm 
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Wow, I can't believe how good N64 runs on the PSP... It's amazing. I haven't even tried this rev but I know it is gonna be a good one. Thank you so much for the great Christmas present.



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Fri Dec 23, 2011 10:03 pm 
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Thanks DaedalusX64 team you guys are the best ;D



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 Post subject: Re: Latest DaedalusX64 R736
PostPosted: Sat Dec 24, 2011 6:13 am 
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tofi1106 wrote:
Hi my friend, thanks for your actualization, bdacanay has delayed too much!... well I´ve sold my psp :( but I want to give you a bit of help, and I hope I can do it... to sign homebrew you just need the attached app, decompress it... and try to open "PRX Encrypter GUI v.1.0.exe", functions of this app are pretty nds intuitive, choose "Open", you´ve to indicate where is the Eboot.pbp and when it´s choosed just click in sign eboot, signed files will be in "PRX ENCRYPTER GUI" folder... now you have to replace the original nds eboot with the signed eboot. I´ve attached you too both versions of daedalus R736 you´ve attached, I don´t know which versions works with this... but... try it! I hope I´ve helped a bit, greetings!

i already try it and the progress of the emulation compared to the oldier version of daedalus r13 the speed increase its great the compatibility is really better and the glitches are rare in some game thanks team daedalus for all the time you dedicate to this emulator many people really appreciate this game


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sat Dec 24, 2011 8:26 pm 
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these updates have really nice change logs thanks daedalus team! your the best! and have a nice christmas!


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Dec 25, 2011 1:51 am 
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hey guys i still cant find the change log any help please and sry 4 the tripple posts i Dont no HoW to edit My PosTs off my PsP ill BE sure To Delete Them



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Dec 25, 2011 2:37 am 
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loveyy wrote:
hey guys i still cant find the change log any help please and sry 4 the tripple posts i Dont no HoW to edit My PosTs off my PsP ill BE sure To Delete Them
Look under the Releases and you'll find Change Log just past Installing in this post:
http://forums.daedalusx64.com/viewtopic.php?p=44021#p44021


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Sun Dec 25, 2011 11:33 pm 
Knight
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here since no one can see colors for some crazy reason here is the link to change log http://daedalusx64.svn.sourceforge.net/ ... /?view=log



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Mon Dec 26, 2011 2:10 pm 
Warrior
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I really really hope Star Road will work on here :/


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Mon Dec 26, 2011 9:13 pm 
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The extra GUI colors are not working properly in the Modded version of DX64. I'm kind of busy at the moment. I'll get around to a fix (if I remember right it was a simple one) and hope to update it soon. Otherwise the Modded version is working perfectly.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Tue Dec 27, 2011 3:23 pm 
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Star Road doesn't work :(



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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Wed Dec 28, 2011 10:54 am 
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hi everyone i was checking the rev 747 and pokemon snap doesnt work with audio, it doesnt load, it goes into a black screen, thnx cya, hope it can be fixed in a while.


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 Post subject: Re: Latest DaedalusX64 Revision: 747
PostPosted: Wed Dec 28, 2011 11:26 pm 
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teknoman wrote:
hi everyone i was checking the rev 747 and pokemon snap doesnt work with audio, it doesnt load, it goes into a black screen, thnx cya, hope it can be fixed in a while.

what was it usa europe and what settings you using ? maybe i can help you out
please post everything you did i will try to help you to the best i can

you should not use for audio do not use async it can cause crashes



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