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isobel1234
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Post subject: Super Mario 64 crash  Posted: Mon Jan 02, 2012 8:19 pm |
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Joined: Mon Jan 02, 2012 8:11 pm Posts: 1
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I have Super Mario 64 on my psp and i restarted the game since I had already beaten it but want to play over again, I deleted my old file instead of making a new one and taking up more space on the system with saved data, every time I enter the castle after the opening scene and run anywhere further then the sun mat, it freezes up and starts making a static repeat noise
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n64 fan
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Post subject: Re: Super Mario 64 crash  Posted: Fri Jan 06, 2012 8:01 am |
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Joined: Mon Nov 21, 2011 4:30 am Posts: 156
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how the heck u get super mario 64 to crash its the most stable game i ever seen u must have on everything or async audio oh if problem is already resolved you can lock thread 
_________________ I am using pspslim cfw 6.60 me-1.6
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Reamer87
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Post subject: Re: Super Mario 64 crash  Posted: Fri Jan 06, 2012 10:34 pm |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 586
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n64 fan wrote: how the heck u get super mario 64 to crash its the most stable game i ever seen u must have on everything or async audio oh if problem is already resolved you can lock thread  I'm not going to lock it in case the OP cares to make a response, unless this thread is really old and someone decides to neco post in it.
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Amin0152
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Post subject: Re: Super Mario 64 crash  Posted: Wed Feb 08, 2012 10:04 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Ok guy just don't use async sound so there's no crashing problem.
Last edited by Amin0152 on Thu Feb 09, 2012 4:34 pm, edited 1 time in total.
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rw005
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Post subject: Re: Super Mario 64 crash  Posted: Thu Feb 09, 2012 9:20 am |
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Joined: Wed Dec 28, 2011 2:42 pm Posts: 44
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Funny I use Async and it still runs perfectly.
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Amin0152
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Post subject: Re: Super Mario 64 crash  Posted: Thu Feb 16, 2012 7:20 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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The game is running perfectly for bugs, but not for SM64 Star Rod. The speed for the game and the quality (Forum ''Quality Option'') need work a bit. But well done Daedalusx64.
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Salv-E
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Post subject: Re: Super Mario 64 crash  Posted: Fri Feb 17, 2012 3:59 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2938
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Amin0152 wrote: The game is running perfectly for bugs, but not for SM64 Star Rod. The speed for the game and the quality (Forum ''Quality Option'') need work a bit. But well done Daedalusx64. You could try this? viewtopic.php?p=45421#p45421
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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