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 Post subject: Crusin' Exotica Tested (apparently not on Compatiblity List)
PostPosted: Sat Jan 14, 2012 5:31 pm 
Wanderer
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Joined: Wed Dec 28, 2011 2:42 pm
Posts: 44
Hey everyone,

I'm just doing a test for the game Cruisin' Exotica (n64) on R736, not sure how to put it on the list but I want to put it here so testers and players can see for themselves. This is the U (USA) version.

My settings are all by default so I didn't change/enable/disable anything.

Game logos on startup with sound, seem choppy but load decent and logos seem a bit choppy

Menus: Without sound 75-80 FPS (dang!)
With Asynch sound: 19-20 FPS (very clear, not choppy)
With Synch sound: 19-21 FPS (seems more clear than Asynch) (I'm using this for sound)

Cursor to see selection, seems a bit screwed up but it is visible

Track selection under challenge, freestyle, exotica mode: Can't seem to see tracks selected except by name because of silver thing blocking it. (Applies to all sounds)

Options menu: can't see a thing (nothing is visible except cursor)

Automatic/Manual selection: Choppy when selecting what you want in terms of transmission since when you select manual then go back to automatic it overlaps text, but can tell what transmission selected by circular green thing

Car selection: black box seems to block what you ware see car you want, cars look choppy sometimes but give it 30 secs and it will be ok

FPS is still holding a 19-22 rate with no slowdown or music chopping.

Actual gameplay: some graphical errors, things seem to flickering like trees and such, road seems green at times (maybe it's because I selected the Korea track?) FPS dipped to 12 but it shoots 15-17, sound is choppy when passing through checkpoints

Overall:
it's definitely playable if you don't care about the interface being a bit choppy

in terms of the Daedalus color code you guys use, I'd probably put this as a Green, for it's playablity but still needs working a bit,

So here you guys go, have fun.


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Sat Jan 14, 2012 6:28 pm 
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Joined: Sat Nov 06, 2010 1:04 am
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Why aren't you testing with the latest version?
http://forums.daedalusx64.com/viewtopic.php?t=3688


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Sat Jan 14, 2012 7:17 pm 
Wanderer
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Joined: Wed Dec 28, 2011 2:42 pm
Posts: 44
Reamer87 wrote:
Why aren't you testing with the latest version?
http://forums.daedalusx64.com/viewtopic.php?t=3688


Wow I'm an idiot, I didn't realize there was another version

:(


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Sat Jan 14, 2012 7:32 pm 
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rw005 wrote:
Reamer87 wrote:
Why aren't you testing with the latest version?
http://forums.daedalusx64.com/viewtopic.php?t=3688


I didn't realize there was another version
:D Don't worry about it. Check out the FAQ, which there's a link to in the Latest Release thread, for more information on DaedalusX64 you may not know about.

Most of your test results will be similar, but thought I'd let you know about the latest release thread.


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Tue Jan 31, 2012 7:10 pm 
Wanderer
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Joined: Wed Dec 28, 2011 2:42 pm
Posts: 44
Reamer, how do I add this game to the Compatible List, because my settings are EXACTLY the same. :) I just want to post this in case people were interested in this game.


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Tue Jan 31, 2012 9:49 pm 
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Cruis'n Exotica (U) [!]
is what's listed in the compatibility list, just search for it and click the title to edit it.


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 Post subject: Re: Crusin' Exotica Tested (apparently not on Compatiblity L
PostPosted: Wed Feb 01, 2012 8:05 pm 
Wanderer
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Joined: Wed Dec 28, 2011 2:42 pm
Posts: 44
Thanks again Reamer, just updated it, now everyone can see and play :D


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