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 Post subject: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Tue Jan 31, 2012 11:26 pm 
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Joined: Tue Jan 31, 2012 10:30 pm
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Ok guys, I'm new to N64 PSP Emulation.... just yesterday I downloaded the latest Daedalus Revision (Dec 2011) and ran OOT.

I enabled Frameskip 2, and Frame Check, plus disabled sound.

I don't have the PSP with me so I can't tell you exactly what I used... however, game ran pretty good (regarding the lag but I can handle that, and I have hopes it will run smoothly some day), yeah, until I decided to save game inside a store at Kokiri Village and crashed, then I opened the equipment screen to get the slingshot, then saved, and crashed... saved again before Gohma fight, crashed... AND when Link goes out of the Daku tree, the teleporting effect still surrounds him, and after the legend of the three goddesses scene ends, the screen just freezes at the white flash and I can't even press the HOME button.

I am using a PSP 2000 with 6.39 OFW and latest Prometheus running on it...
Is it my CFW or do I need specific emulation settings? (and if I do, please, tell me which to use)

Thanks in advance


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Wed Feb 01, 2012 3:15 am 
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If you get a black screen then press L + R + START for about 2 seconds that should at least take you back to the menu.
As for the more game specific saving issue I cant say since I am not an OOT fan, maybe someone else have some solution.



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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Wed Feb 01, 2012 3:30 pm 
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Hm... already tried that button combination without succesful results... I mean, the blank screen after the Three Goddesses scene just crashes my whole system.

:/ I have tried doing several things, crash still happens, JUST at that one part.


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Thu Feb 02, 2012 7:04 pm 
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Can you post a savestate before the crash? This issue been reported before but I never was able to reproduce it.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Sat Feb 04, 2012 6:41 am 
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Offtopic: lolololol 3 topics about the same thing from the same guy in a row...


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Sat Feb 04, 2012 1:37 pm 
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jake316 wrote:
Offtopic: lolololol 3 topics about the same thing from the same guy in a row...
Offtopic: I have no idea what you're referring to. As of this posting Aldath only has two posts and they are both in this thread.


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Thu Feb 09, 2012 5:51 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
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Location: Ottawa, ON
You guys, I know that the game crashes after the legend of the triforce, but if you disable something (because I forgot) Ex: High Emulation, Memory... . It won't frezze the game. Then tell me what you disable for avoiding the crash. I already tried that. (Now I'm in the part after Zelda learns you the song). ;)

Just to be sure, I'm using the PSP 3001 (CFW Pro-B10).


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Thu Feb 09, 2012 8:49 pm 
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ah thot this was firex64s post lolz


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 Post subject: Re: Zelda OOT: Crash after Deku Tree/Saving Game Indoors
PostPosted: Wed Apr 04, 2012 4:47 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
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Nice job Daedalusx64 this crashed has been fixed keep up the great work.


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