It is currently Wed May 22, 2013 8:50 am

All times are UTC - 6 hours [ DST ]




 Page 6 of 7 [ 104 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Sat Feb 11, 2012 7:38 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
@@Kokumotsu:
Please stay on topic!

niccoooodu61 wrote:
I correct spelling of the trad
and I upload it :)


Yep looks perfect :)
Just pushed it to our private SVN, just a few suggestions:
You should fill out these info to make sure you are correctly credited for your translations, as well keeping track of revisions and updates of your translation.
//
// Translation file for DaedalusX64
// Language : French
// Last Updated :
// Version :
// Translation by :
//


Also you should translate this (which is shown in the GUI when selecting your translation)
14e8d7b6,French


PS: Don't worry about those bugs you noticed, they will be fixed in the final version.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Sun Feb 12, 2012 3:57 am 
Knight
Knight
User avatar

Joined: Tue Mar 15, 2011 2:32 pm
Posts: 123
ok
so I have translated all that I have forgotten :)


Attachments:
French.txt [8.28 KiB]
Downloaded 95 times

_________________
Sorry for my bad english I'm french ^^

PS3 6O Go + 3.55 kneaw + multiman 2.09.00
PS2 SCPH-39004 + FMCB 1.8b + OPL rev 590 + Ulaunchelf 4.42a + PS2ESDL v0.821
PSP 1004 +6.20 proB9 + daedalus 747 + IR shell 5.2
PSone
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Sun Feb 12, 2012 7:50 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
niccoooodu61 wrote:
ok
so I have translated all that I have forgotten :)


Perfect! :)
Seems we are good in the translation side now, we just are polishing the new feature that will be introduced, and should be ready for release.

@@kakarotto:
Only your translation needs work (newlines need to be added), to be included in the release.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Fri Feb 17, 2012 7:30 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
755 is up, and translations included as well.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Fri Feb 17, 2012 8:10 pm 
Wanderer
Wanderer

Joined: Thu Mar 24, 2011 4:19 pm
Posts: 38
hi, when is gonna be the release of the new rev, ty.


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Sat Feb 18, 2012 2:29 pm 
Global Moderator
Global Moderator
User avatar

Joined: Sat Nov 06, 2010 1:04 am
Posts: 568
Salv-E wrote:
755 is up, and translations included as well.
I just now saw this. I only knew of an update via the SVN change log. I keep heavy tabs on it when I'm at home on my computer after work. I'd already updated the Latest Release thread yesterday night.


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Mon Feb 20, 2012 5:09 am 
Wanderer
Wanderer
User avatar

Joined: Sat Mar 12, 2011 4:09 am
Posts: 35
Location: Poland
Hi, I have a question about translation, a want to translate default.lng to my native language - Polish, but when i open Default.lng there is a line: "Please check )hash.txt( inside Default.7z for list of hash numbers for most languages" and problem is when i open Default.7z there is not any hash.txt inside...
Is there hope sameone could write this hash number for Polish language?
Thanks in advance.
PS. Sorry for my bad english.


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Mon Feb 20, 2012 2:39 pm 
Slayer
Slayer

Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
teknoman wrote:
hi, when is gonna be the release of the new rev, ty.


There's already a new rev. It's revision 755. (Latest version).
By the way Daedalusx64, when you click right in the emu, so you could see you're rev. It's says that is rev 754. (Just saying). ;)


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Mon Feb 20, 2012 8:01 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
malymi45 wrote:
Hi, I have a question about translation, a want to translate default.lng to my native language - Polish, but when i open Default.lng there is a line: "Please check )hash.txt( inside Default.7z for list of hash numbers for most languages" and problem is when i open Default.7z there is not any hash.txt inside...
Is there hope sameone could write this hash number for Polish language?
Thanks in advance.
PS. Sorry for my bad english.


Hi! A polish translation is very welcomed!
Yes there's no hash.txt bundled, you'll have to create your own. Is really simple :)
(I forgot to update the info in how to hash your language name, I'll sure do it in my next commit).

Here's how to hash your language name, in this case "Polish"
Add this line inside your language file ex Polish.lng
DAEDDAED,Polski

That will tell Daedalus to hash that string, and dump it as hash.txt, when you load your translation
(You can add any string, Polski is just an example)



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Wed Feb 22, 2012 4:50 am 
Wanderer
Wanderer
User avatar

Joined: Sat Mar 12, 2011 4:09 am
Posts: 35
Location: Poland
Hello. Its me again.
I have translate almost all strings to Polish but...
When try to get Hash.txt, any show up.
Where I made a mistake?
1. Change "Default.lng" to "Polish.lng"
2. Translate almost all strings from english to polish
3. added line:
"00000000,MAGIC NUMBER
DAEDDAED,Polski
9dc1820c,Brak dostepnej okladki"
4.put it inside "language" folder in Daedalusx64rev755
5.In Daedalus I can choose Polish, however when I exit emulator I could not find any "hash.txt" inside Daedalus or Language Folder.
Any ideas?

PS.Sorry for my bad english.

I one more question.
Is Daedalus support Polish letters like: "ę", "ą", "ź","ż","ć","ł"?
I ask , because in translation I didn't use any of them, so if Daedalus support it I will add all this letters.


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Thu Feb 23, 2012 5:04 am 
Wanderer
Wanderer
User avatar

Joined: Sat Mar 12, 2011 4:09 am
Posts: 35
Location: Poland
Hello, I have found solution and got hash numer for Polish :)
Almost all strings are translated and edited to fit the screen.
I couldn't find any good transaltions for:

"buggy" what this mean anyway? plural of word bug? :o or what?

Translation is without Polish letters ex. "ę, ą" because Deadalus don't display them.


Attachments:
File comment: Translation for Polish
Polish.txt [7.53 KiB]
Downloaded 85 times
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Fri Feb 24, 2012 6:57 pm 
Founder
Founder
User avatar

Joined: Tue Nov 04, 2008 5:07 pm
Posts: 2897
malymi45 wrote:
Hello, I have found solution and got hash numer for Polish :)
Almost all strings are translated and edited to fit the screen.
I couldn't find any good transaltions for:

"buggy" what this mean anyway? plural of word bug? :o or what?

Translation is without Polish letters ex. "ę, ą" because Deadalus don't display them.


Yes "ę, ą" doesn't seem to work even when encoding with 8859-16 :(, other than that your translation is perfect, it'll sure be included in the next rev, thnx!
As for the hash.txt, I made a mistake, since we use the file name ex Polish.lng (discarding the extension) to display the language name.
You need to add (Assuming your language file is named "Polish.lng")

DAEDDAED,Polish

After getting the hash.txt for it, just replace Polish with its translation ex Polski.
Don't worry I already added the correct hash for your language, also I'll update the instructions to do so.



_________________
Image

<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Fri Dec 07, 2012 5:26 pm 
Mime
Mime

Joined: Fri Dec 07, 2012 5:08 pm
Posts: 1
Does daedalus support greek letters? I am thinking of making a greek translation


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Fri Dec 28, 2012 3:47 pm 
Mime
Mime

Joined: Fri Dec 28, 2012 7:25 am
Posts: 15
do you need a german tranlation?


Offline
 Profile  
 
 Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun
PostPosted: Thu Jan 10, 2013 5:35 am 
Wanderer
Wanderer
User avatar

Joined: Sat Mar 12, 2011 4:09 am
Posts: 35
Location: Poland
Kill-Dream1997 wrote:
do you need a german tranlation?





every language translation will be welcome. ;)


Offline
 Profile  
 
Display posts from previous:  Sort by  
 Page 6 of 7 [ 104 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7  Next

All times are UTC - 6 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: