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It is currently Wed May 22, 2013 8:50 am
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sat Feb 11, 2012 7:38 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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@@Kokumotsu: Please stay on topic! niccoooodu61 wrote: I correct spelling of the trad and I upload it  Yep looks perfect  Just pushed it to our private SVN, just a few suggestions: You should fill out these info to make sure you are correctly credited for your translations, as well keeping track of revisions and updates of your translation. // // Translation file for DaedalusX64 // Language : French // Last Updated : // Version : // Translation by : //
Also you should translate this (which is shown in the GUI when selecting your translation) PS: Don't worry about those bugs you noticed, they will be fixed in the final version.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sun Feb 12, 2012 7:50 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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niccoooodu61 wrote: ok so I have translated all that I have forgotten  Perfect!  Seems we are good in the translation side now, we just are polishing the new feature that will be introduced, and should be ready for release. @@kakarotto: Only your translation needs work (newlines need to be added), to be included in the release.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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teknoman
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 17, 2012 8:10 pm |
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Joined: Thu Mar 24, 2011 4:19 pm Posts: 38
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hi, when is gonna be the release of the new rev, ty.
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Reamer87
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Sat Feb 18, 2012 2:29 pm |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 568
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Salv-E wrote: 755 is up, and translations included as well. I just now saw this. I only knew of an update via the SVN change log. I keep heavy tabs on it when I'm at home on my computer after work. I'd already updated the Latest Release thread yesterday night.
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Amin0152
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Mon Feb 20, 2012 2:39 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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teknoman wrote: hi, when is gonna be the release of the new rev, ty. There's already a new rev. It's revision 755. (Latest version). By the way Daedalusx64, when you click right in the emu, so you could see you're rev. It's says that is rev 754. (Just saying). 
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Mon Feb 20, 2012 8:01 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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malymi45 wrote: Hi, I have a question about translation, a want to translate default.lng to my native language - Polish, but when i open Default.lng there is a line: "Please check )hash.txt( inside Default.7z for list of hash numbers for most languages" and problem is when i open Default.7z there is not any hash.txt inside... Is there hope sameone could write this hash number for Polish language? Thanks in advance. PS. Sorry for my bad english. Hi! A polish translation is very welcomed! Yes there's no hash.txt bundled, you'll have to create your own. Is really simple (I forgot to update the info in how to hash your language name, I'll sure do it in my next commit). Here's how to hash your language name, in this case "Polish" Add this line inside your language file ex Polish.lng That will tell Daedalus to hash that string, and dump it as hash.txt, when you load your translation (You can add any string, Polski is just an example)
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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malymi45
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Wed Feb 22, 2012 4:50 am |
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Joined: Sat Mar 12, 2011 4:09 am Posts: 35 Location: Poland
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Hello. Its me again. I have translate almost all strings to Polish but... When try to get Hash.txt, any show up. Where I made a mistake? 1. Change "Default.lng" to "Polish.lng" 2. Translate almost all strings from english to polish 3. added line: "00000000,MAGIC NUMBER DAEDDAED,Polski 9dc1820c,Brak dostepnej okladki" 4.put it inside "language" folder in Daedalusx64rev755 5.In Daedalus I can choose Polish, however when I exit emulator I could not find any "hash.txt" inside Daedalus or Language Folder. Any ideas?
PS.Sorry for my bad english.
I one more question. Is Daedalus support Polish letters like: "ę", "ą", "ź","ż","ć","ł"? I ask , because in translation I didn't use any of them, so if Daedalus support it I will add all this letters.
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malymi45
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Thu Feb 23, 2012 5:04 am |
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Joined: Sat Mar 12, 2011 4:09 am Posts: 35 Location: Poland
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Hello, I have found solution and got hash numer for Polish Almost all strings are translated and edited to fit the screen. I couldn't find any good transaltions for: "buggy" what this mean anyway? plural of word bug?  or what? Translation is without Polish letters ex. "ę, ą" because Deadalus don't display them.
| Attachments: |
File comment: Translation for Polish
Polish.txt [7.53 KiB]
Downloaded 85 times
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Salv-E
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Feb 24, 2012 6:57 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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malymi45 wrote: Hello, I have found solution and got hash numer for Polish Almost all strings are translated and edited to fit the screen. I couldn't find any good transaltions for: "buggy" what this mean anyway? plural of word bug?  or what? Translation is without Polish letters ex. "ę, ą" because Deadalus don't display them. Yes "ę, ą" doesn't seem to work even when encoding with 8859-16  , other than that your translation is perfect, it'll sure be included in the next rev, thnx! As for the hash.txt, I made a mistake, since we use the file name ex Polish.lng (discarding the extension) to display the language name. You need to add (Assuming your language file is named "Polish.lng") After getting the hash.txt for it, just replace Polish with its translation ex Polski. Don't worry I already added the correct hash for your language, also I'll update the instructions to do so.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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kostasfeg
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Dec 07, 2012 5:26 pm |
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Joined: Fri Dec 07, 2012 5:08 pm Posts: 1
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Does daedalus support greek letters? I am thinking of making a greek translation
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Kill-Dream1997
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Fri Dec 28, 2012 3:47 pm |
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Joined: Fri Dec 28, 2012 7:25 am Posts: 15
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do you need a german tranlation?
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malymi45
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Post subject: Re: [Update 1/24/12] Multi language. Help needed from commun  Posted: Thu Jan 10, 2013 5:35 am |
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Joined: Sat Mar 12, 2011 4:09 am Posts: 35 Location: Poland
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Kill-Dream1997 wrote: do you need a german tranlation? every language translation will be welcome. 
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