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chito
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sun Feb 26, 2012 5:12 pm |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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kakarotto
I've seen your video and the only thing I noticed is that conker is misconfigured I recommend
to see the intro movies and the hiztory car uses TO frameskip 2 and no audio for more speed and use this cheat.Play as Gregg,1="Only Use One at a time",0,800D255F-0027, and with this you will get more speed
and play the configuration I use is / frameskip / disable and this cheat / Fast Conker=0,810CC318-3FF0, with this cheat you will get more speed and will not be so hard to control the character that fits wing speed gameplay and if you still want more speed this cheat/Play as Gregg,1="Only Use One at a time",0,800D255F-0027,
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n64 fan
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sun Feb 26, 2012 5:17 pm |
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Joined: Mon Nov 21, 2011 4:30 am Posts: 156
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Amin0152 wrote: Daedalusx64, Donkey Kong 64 and Mario Tennis is one of my best games.  But those game dosen't work.  I'm just asking will it be possible to fix the bug for those games.  Daedalusx64 I'm recommending that you start fixing games that doesn't boot. That way people will send bugs, help you in the games that has difficulties. Because if you keep working on the roms that works, well when new revs are comming people won't be that impressed. But if you work on the roms that doesn't work, a lot of people will subscribe: Best rev ever. Thinks Daedalusx64, I want it to play this for a long time in the PSP.  If you couldn't fix any games that can't boot well tell me.  amin0152 they try there best and don't always have time to work on emulator and in time those titles will work keep in mind they do there work on spare time and they need feed back on new revs so they can improve them so if those titles don't work try testing other titles put info in charts properly or make a topic in right spot with what you find make sure u put 1 what rev 2 what kind of psp 3 what cfw 4 what settings used 5 any bugs or glitches found bad textures blends etc
_________________ I am using pspslim cfw 6.60 me-1.6
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Amin0152
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sun Feb 26, 2012 6:21 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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n64 fan wrote: Amin0152 they try there best and don't always have time to work on emulator and in time those titles will work * Keep in mind they do there work on spare time and they need feedback on new revs so they can improve them so if those titles don't work try testing other titles. Put info in charts properly or make a topic in right spot with what you find
Make sure u put 1 what rev 2 what kind of psp 3 what cfw 4 what settings used 5 any bugs or glitches found bad textures blends etc *Thanks ''n64 fan'' that's what I wanted to hear. In time those titles will work Because I just want to know if they going to fix at any moment. Don't worry I'm patient.
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chito
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Sun Feb 26, 2012 6:33 pm |
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Joined: Sun Mar 06, 2011 10:38 am Posts: 234
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Amin0152 sorry dk 64 no added plugin for correct funtion .... salvy added plugin in a future
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Reamer87
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Mon Feb 27, 2012 9:50 pm |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 569
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Salv-E wrote: @@Reamer: I checked the download link and the language files aren't include it. Also delete sysevent.prx since is no longer used, as a matter of fact, sysevent isn't compiled anymore. I synced with the SVN and it should have been included. I'll double check and update as needed asap. EDIT: Ok I found the language folder. Shouldn't it be in the data folder instead of the trunk? Either way, I'm now updating the OP right now. EDIT2: Update should be complete. Once again, please let me know in this thread if there are any issues with the release.
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Reamer87
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Tue Feb 28, 2012 10:23 pm |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 569
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n64 fan wrote: do i need to redownload the rv 755 Quote: Releases: (Updated Feb 27, 2012) Took out an unnecessary file (Thanks again Salv-E) and added the missing language files. If that change matters to you then you should redownload the release, otherwise you shouldn't need to worry about it. loveyy wrote: Will the rom buffer ever be compatible with the psp phat ?i mean in the future,and if you guys have been working on the languages for the dardalusx64 emulator than why is your next update gonna contain?do you guys have anything specific in mind? The PSP Phat has 32MB of RAM, every other PSP has 64MB so there's no way the feature will work on the Phat.
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Amin0152
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Wed Feb 29, 2012 10:02 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Come on loveyy you don't aspect 2 months for language and the menu style upgrade in this rev. They also fix a lot more bugs in this new rev. More every game got at least 2 fps faster. Amazing effort Daedalusx64. 
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Amin0152
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Post subject: Re: Latest DaedalusX64 Revision: 755  Posted: Thu Mar 01, 2012 7:43 am |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Daedalusx64, I recommend you people to fix the crashes that comes when you enabling a speed up.  (Ex:Super Smash Bros, when you enable the HLE speed up the game will speed up to about 5 fps  . But the game always has crash  ). I will start playing Super Smash Bros so I can send you the crashes that comes when even enabling speed up. So when doing that games get at least 3-7fps faster. Oh ya, I've seen you guys that you putted some extra speed up, can you still put more speed ups  , or not. Off Topic: Is it good to send the crashes that comes when enabling speed ups, or isn't useful?
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