robdaed64 wrote:
Yep imagine if project 64 was ported over to the psp or extremely overclock the psp's processor and keep it cool with a big heat sink and fan lol maybe that could work, but yeah daedalus was ported to the psp and it runs better on the psp well less graphic errors but yeah project 64 needs to be ported.
Project 64 been already ported to the PSP over 5 years ago, is called Monkey64. Feel free to try it

Just beware it runs pretty much any game at ~5fps.
robdaed64 wrote:
Im honestly not sure cus the emulators for windows they all have different graphic plugins and im sure the graphics will be better but the speed might just be the same as this one well idk jabo direct1.6 is a fast plugin and its for project 64 compared to other graphic plugins and im sure daedalus uses like rice video plugin but im not completely sure.
You are partially right here, well Rice is based from the sources of the Daedalus 7 by StrmnNrmn, but he never gave proper credit where is due.. even though the latest version of Rice still has around ~50% Daedalus' code in it.
In the other hand the video plugin we use is based on a newer version called Daedalus pre8 (was a complete rewrite of Daedalus7, lotsa improvements over v7!), and since Beta 3 we have incorporated most fixes and improvements from Rice, you can say our plugin is a mixed version of Rice. But yea Rice video is a more matured plugin, he outperforms us in compatibility, but we easily win over speed, props to him for improving StrmnNrmn's plugin so much BTW!

Ricot wrote:
So you say if Project 64 it's ported to the PSP will be an excellent emulator because have almost all graphic errors fixed??
Most graphical errors you see is due the lack of texel1, which is not a limitation of the emulator (Daedalus pre8 supports texel1 fine), is a limitation of the PSP hardware that doesn't support "second" texture.
EDIT:
Forgot to answer directly to the OPs question(Too much offtopic going lately!)
I'll just post a quote:
Exophase wrote:
Although Daedalus did start on x86 many years before the PSP release it's certainly not what I would consider a port. It was really redesigned from the ground up for PSP.