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robdaed64
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Post subject: Reached the limit  Posted: Sun Mar 18, 2012 5:52 pm |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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Daedalus has gotten as fast as it's gonna get. The psp is way to slow to emulate all n64 games at full speed sadly. It's time to upgrade to an Xperia play which will easily play n64 games at fullspeed and besides the psp is so last year i know we're not all made of money and cant afford the best things but anything is better than a psp. Just cant wait til I get my hands on a ps vita, or if someone figured out a way to mod the psp and put a higher clocked cpu in it which I believe would be extremely hard idk but yeah it's just time to upgrade or if yall like slow games that buffer alot.
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Amin0152
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Post subject: Re: Reached the limit  Posted: Sun Mar 18, 2012 10:28 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Hey the psp is cool to play the n64 and you discouraging the team to work on the psp. Stop sending those speed no upgrade things and let the team do there best.
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robdaed64
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Post subject: Re: Reached the limit  Posted: Mon Mar 19, 2012 1:18 am |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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Im not trying to discourage the team im just saying daedalus has reached it's limit. the psp's cpu is not powerful enough to emulate n64 at full speed just saying.
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robdaed64
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Post subject: Re: Reached the limit  Posted: Mon Mar 19, 2012 5:37 pm |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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Did you not just read my message? Im sure they're not getting discouraged anyway I mean the team dont like my ideas cus they're stupid but I guess some people get all booty hurt over this and maybe daedalus could go faster and yeah it's pretty amazing how n64 games can even play on a psp im not trying to discourage anyone and im sure one guy saying something isn't gonna make the team just quit and im not trying to make them quit I honestly wanna see this go on further and further.
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re4thewin
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Post subject: Re: Reached the limit  Posted: Mon Mar 19, 2012 7:41 pm |
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Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
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robdaed64 wrote: Did you not just read my message? Im sure they're not getting discouraged anyway I mean the team dont like my ideas cus they're stupid but I guess some people get all booty hurt over this and maybe daedalus could go faster and yeah it's pretty amazing how n64 games can even play on a psp im not trying to discourage anyone and im sure one guy saying something isn't gonna make the team just quit and im not trying to make them quit I honestly wanna see this go on further and further. highlighted the dumb thing you said would be nice if people would space out what they say and not ram everything into one long paragraph it makes it easier for everyone to read and check if you worded something wrong 
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robdaed64
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 12:25 am |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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lol the part you highlighted I was actually kinda being a smart as and im not gonna add the other s. My ideas must be stupid cus everytime I post something someone pops up and says not a good idea at all. But atleast im trying to help out, and like i said before im sure im not discouraging anyone. Idk anything about coding or making pragrams for the psp and im sure daedalus was extremely hard to create in the first place.
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Reamer87
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 12:58 am |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 570
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robdaed64 wrote: lol the part you highlighted I was actually kinda being a smart ass. Why not just type it instead of wasting your time and everyone elses by implying it? </rhetorical and hypocritical question>
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robdaed64
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 7:03 am |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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Why not get a :3 nintendo 64 than waste your :3 time on an emulator that wont possibly reach full speed on a slow ass device.
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Reamer87
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 10:42 am |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 570
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robdaed64 wrote: Why not get a :3 nintendo 64 than waste your :3 time on an emulator that wont possibly reach full speed on a slow ass device. Then to play in a car you'd have to bring a :-S of a lot more than just the N64. The emulator gets close enough to full speed that the games I'm interested in are completely playable.
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re4thewin
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 11:19 am |
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Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
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robdaed64 wrote: Why not get a :3 nintendo 64 than waste your :3 time on an emulator that wont possibly reach full speed on a slow ass device. hey man the project is open source so anyone can port it. oh i know since you thought of putting it on experia why dont you port it. oh wazat? you donno how to code? oh well daz to bad.
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Amin0152
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 7:20 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Look, last time people where saying even that the emulation was in max speed (Limit Speed), but there where wrong emulation still upgrade and yes it's possible that it could make it to full speed. They could optimize the N64 Speed for PSP as much as possible. By the way Daedalusx64 can you make speed up on from the emulation of N64 from the PC.
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Reamer87
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Post subject: Re: Reached the limit  Posted: Tue Mar 20, 2012 11:39 pm |
| Global Moderator |
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Joined: Sat Nov 06, 2010 1:04 am Posts: 570
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Corn wrote: Maybe lock this thread? DaedalusX64 is freeware if you don't like don't eat it... I'm sure everyone here has already voiced their opinion and thus I agree to locking this thread... Done.
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robdaed64
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Post subject: Re: Porting  Posted: Wed Mar 21, 2012 7:10 am |
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Joined: Sun Dec 04, 2011 9:01 pm Posts: 45
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This is to re4thewin I was never thinking of porting Daedalus to Xperia Play cus Xperia play already has their own emulator called Mupen 64 plus or whatever I was thinking about porting a different emulator to the psp from the pc but you already said and so have I, idk how to port and I know nothing about coding that's all I wanted to say.
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