robdaed64 wrote:
I've heard a while back in "psp2 processor" that there are two processors for the psp I already knew there were 2 processors but they said that the 2nd processor can be used to take advantage of the speed in daedalus im not sure how fast the other processor is but if there was someway a new revision could be made to take advantage of this 2nd processor im sure we would see faster game play and if not full speed im sure it will still be playable I mean it will be faster than what it is now im sure.
First of all, the PSP doesn't have a second processor. The ME is a Co-Processor which isn't meant to be useful for other than playing audio.
And the task to run any code in the ME is eye beading, a great developer called Howard0su (which contributed pretty much all the improvements of Beta 1 and Beta 2), actually stopped working in this project since he got frustrated with the ME, is a (nearly) impossible task to be done, don;t expect it anytime soon.
robdaed64 wrote:
The psp has 64mb of ram and lol I already have project 64 for the pc the recommended speed of the cpu to run ultrahle is 300 mhz the psp is clocked at 333mhz but games on ultrahle were going fast they were playable on slow processors that clocked at lower speeds than the psp's cpu and they still went faster than the psp.
The PSP Slim+ has 64MB, Phattys don't, so keep in mind we have to support both models, anyways Daedalus was coded to work fine with 32MB (it's actually less if you take in account the OS etc), and more memory won't speed up anything. Read this :
http://strmnnrmn.blogspot.com/2007/10/d ... -lite.htmlAnd don't compare the PSP CPU to anything available for PC, PSP hardware lacks alot features needed for proper N64 emulation, ex branch prediction, doubles, MMU, very small instruction cache/pipeline etc.
Anyone remembers how a Pentium 4 clocked at 2Ghz beat a Celeron clocked at 3Ghz? I'm sure you get the idea.
Also you can't compare UltraHLE to modern N64 emulators, you can get the idea of speed over compatibility.
@@RuffBad: I never saw any code from Kreationz that ran any code other than audio on the ME, so don't hold your breath.
The closest thing I ever saw was Howard0su's ME WIP which ran a few fragments of the dynarec.