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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Thu Mar 01, 2012 12:22 pm 
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good idea Amin0152 start a topic and ill help you if i actually can :D



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Thu Mar 01, 2012 12:32 pm 
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Amin0152 wrote:
Is it good to send the crashes that comes when enabling speed ups, or isn't useful?[/i]


Its useful if it is a repeatable crash (eg. always happens in a place) and you manage to make a Save state just before it happens. Dont forget to tell what setting you have as well.



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Fri Mar 02, 2012 5:55 pm 
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off topic but do we have a twitter for daedalusx64



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 3:47 am 
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n64 fan wrote:
off topic but do we have a twitter for daedalusx64


*Off Topic* if it did, I'd get back on twitter and follow them



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 7:29 am 
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Guys what Daedalus do you use?
In all those 4, what do you use?
And what the best of all 4?
And yeah which version is better? Signed or Unsigned?


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 9:46 am 
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jeof96 wrote:
Guys what Daedalus do you use?
In all those 4, what do you use?
And what the best of all 4?
And yeah which version is better? Signed or Unsigned?

1.I use the unsigned version (Daedalusx64 755)
2.The First one (unsigned version)
3.All are the same. The diference is just the unsigned and signed version
4.I recommend you the unsigned version because it's better and more stable......and recognize your PSP model.

But if you have more question or my answers do not satisfy you.
Enter here http://forums.daedalusx64.com/viewtopic.php?f=1&t=3639 it's Daedalusx64 FAQ



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PSP 3001 (BRITE) 6.60 PRO-B10 - Daedalusx64 Rev. 755
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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 6:14 pm 
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Unsigned is the best (if you have a hacked PSP of course!)
TV out, 64mbs of RAM available (if using Slim or newer), exception handler, proper async audio, proper Home button usage. <- Signed version lacks all that.

Maybe add "(Recommended)" besides the unsigned version?



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 7:32 pm 
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so the unsigned version is better ?i still dont get it O.o



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Mar 03, 2012 8:10 pm 
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loveyy wrote:
so the unsigned version is better ?i still dont get it O.o

Yeah it's better because like Salv-E says you have TV out, Avalible the 64 Mb of RAM (if using Slim or newer, like 3000 model),proper async audio, proper Home button usage, more stable....
And the signed version lacks all that.

So it's better the unsigned version, BUT only work on Hacked PSP



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PSP 3001 (BRITE) 6.60 PRO-B10 - Daedalusx64 Rev. 755
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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sun Mar 04, 2012 2:51 pm 
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Salv-E wrote:
Unsigned is the best (if you have a hacked PSP of course!)
TV out, 64mbs of RAM available (if using Slim or newer), exception handler, proper async audio, proper Home button usage. <- Signed version lacks all that.

Maybe add "(Recommended)" besides the unsigned version?
I updated the OP to show that Unsigned in general is better. I also changed the way things were labled to maybe help out newcomers. Q01 in the FAQ has been updated to reflect changes since its creation.

As I'm the one who made the modded versions, I realise my opinion is bias. I'd still recommend it over the vanilla since it comes with some very useful controller configurations and shows you on the XMB images what version of the emulator it is.
The Vanilla version I've kept for any purists that may be using DaedalusX64.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Fri Apr 06, 2012 12:57 pm 
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A lot of people don't know how to put cover art box of N64 for the Daedalusx64 (I know myself how). Why not from the next rev (ex: rev 764), you guys should put the cover art on the Ressource file in the rev download.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Fri Apr 06, 2012 8:48 pm 
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There's directions for the preview pictures in the OP, just look for it. All of the pictures are too large to post into the forum for direct download. I'd already looked into including it into a zip file for download, but what I wrote is the only way I can find for people to download them.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Wed Apr 11, 2012 4:51 pm 
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any news on any revs comming



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sun Apr 15, 2012 12:25 pm 
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Hello, I just had a very important question I just wanted to ask. Now that the PS Vita has been exploited with the "Half-Byte-Loader," and because the PS Vita has a built-in software emulator for backwards-compatiblity with software designed for the PSP; is there any chance possible that Daedalus X64 might run much quicker and have a higher level of performance through the PS Vita than with the actual PSP hardware? I ask this question because I realize the ARM microarchitecture in the PS Vita is entirely different from the MIPS microarchitecture used in the PSP, and I realize that this difference would make the PS Vita have to use something like "dynamic-recompilation" or a "just-in-time recompiler" instead of a pure low-level "interpreter" because the performance in PSP-based software would be quite inadequate.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Tue Apr 17, 2012 6:52 pm 
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Just asking; is it better to post savestates for crashes or posting codes for the crash problem. (When the rom crashes, there's a blue screen that gives us codes like 5f:003b456...).


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