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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Wed Apr 18, 2012 1:39 am 
Developer
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Amin0152 wrote:
Just asking; is it better to post savestates for crashes or posting codes for the crash problem. (When the rom crashes, there's a blue screen that gives us codes like 5f:003b456...).


A Save state is better since we need to have a differently compiled version of Daedalus and then reproduce the crash in order to understand whats going wrong.



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Fri Apr 20, 2012 11:58 am 
Wanderer
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hi, is there gonna be a new rev realese soon-? ty


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Fri Apr 20, 2012 12:51 pm 
Slayer
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yeah i know its been like two months :(



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Sat Apr 21, 2012 12:18 am 
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better question. whats the progress of what they been working on.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Tue May 01, 2012 8:38 pm 
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Location: Ottawa, ON
I know that this question is bugging. :( Did you guys fix any crashes that I posted. Let me remind you.
SM64 Star Road: 4 crashes posted.
Paper Mario: 1 crash posted
Pokemon Stadium: 1 crash posted
SM64 TMS: 1 crash posted
Super Smash Bros: 2 crashes (One without a savestate)
Just tell me the progres. It's fine if you didn't fix any issue.


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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Tue May 01, 2012 10:53 pm 
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yeah id like to know about the progress of the yoshis story graphical issues i also posted if thats ok guys :)



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 Post subject: Re: Latest DaedalusX64 Revision: 755
PostPosted: Tue May 01, 2012 10:54 pm 
Slayer
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and removing the paper mario tattle crash will be awsome because thats just an important part of the game,that seriously sucks :(



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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed May 16, 2012 5:24 pm 
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There is a new update out for DaedalusX64, but unfortunately I won't be able to provide the update for everyone until Sunday night. I'm currently in California and once I'm back in Alaska I'll update as soon as I can. For the time being you can check these links as they usually are also up-to-date with the newest vanilla (unsigned):
http://www.emucr.com/2012/05/daedalusx64-svn-r766.html (May be available before Sunday night)
http://wololo.net/downloads/index.php/download/931 (May be available before Sunday night)

Signed users may have to wait until Sunday.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed May 16, 2012 5:49 pm 
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Excellent work Daedalusx64. WOW, I would evem know how to do this progress even I was a grown man. Couple of more pull up and Daedalusx64 will have it's release.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed May 16, 2012 6:36 pm 
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awesome changelog. i cant wait :D


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu May 17, 2012 12:44 am 
Wanderer
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Speedup lo lei varias veces :D sorprendente, bien podria ser beta 4


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu May 17, 2012 9:05 am 
Wanderer
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thanks

but,one year ago i found problems in pokemon games,and they are still there .-.
i hope that a day i could see pokemon fixed as the other games


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu May 17, 2012 9:08 am 
Knight
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Download rev 766 :)
http://www.emucr.com/2012/05/daedalusx64-svn-r766.html



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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu May 17, 2012 4:58 pm 
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So if I download this: http://www.mediafire.com/?hkk6ah7661wyh6l it will be the latest version because I only see rev 757M.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu May 17, 2012 11:54 pm 
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Amin0152 wrote:
So if I download this: http://www.mediafire.com/?hkk6ah7661wyh6l it will be the latest version because I only see rev 757M.

Use this link:
http://www.emucr.com/2012/05/daedalusx64-svn-r766.html


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