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kakarotto
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon Oct 10, 2011 2:50 am |
| Warrior |
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Joined: Sat Mar 05, 2011 11:13 am Posts: 85
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I confirm waverace regression
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gio
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri May 18, 2012 10:42 am |
| Wanderer |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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mario kart 64 lost a lot of fps in rev 766
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri May 18, 2012 8:13 pm |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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gio wrote: mario kart 64 lost a lot of fps in rev 766 Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot". Can anyone confirm this?
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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re4thewin
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Post subject: Re: DaedalusX64 Regressions  Posted: Fri May 18, 2012 9:46 pm |
| Tester |
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Joined: Thu Oct 01, 2009 2:12 pm Posts: 848
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Salv-E wrote: gio wrote: mario kart 64 lost a lot of fps in rev 766 Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot". Can anyone confirm this? psssst almost everyone left here is dumb
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Amin0152
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Post subject: Re: DaedalusX64 Regressions  Posted: Sat May 19, 2012 1:39 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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I get it I tried Mario Kart 64 and it was 3fps-4fps faster but when you put games on sync sound the games goes way slower when enabling this before the last rev.
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gio
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Post subject: Re: DaedalusX64 Regressions  Posted: Mon May 21, 2012 9:00 am |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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Salv-E wrote: gio wrote: mario kart 64 lost a lot of fps in rev 766 Tried MK64 in 766 and runs faster than 755(previous rev from 766), can you give more info? With what rev are you comparing? What settings, GP or Trial Race? and how many fps you mean with "alot". Can anyone confirm this? psp phat texture update check every 2 frame frameskip auto 2 dynamic recompilation memory access optimization dynamic loop opt double display list fog emulation video rate match i played it with r755 when i boot it,it has 77 fps O.o 44-60 fps menu 18-22 in game,ie for ex when the other characters are around mario the game goes slower if i m firm and the screen is "empty" there are 30 fsp
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Tue May 22, 2012 2:31 pm |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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gio wrote: i played it with r755
What about 766? o_O Also why not use OSHLE? and don't use fog for MK64, it just wastes cycles.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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gio
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Post subject: Re: DaedalusX64 Regressions  Posted: Thu May 24, 2012 12:02 pm |
| Wanderer |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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With what rev are you comparing? r755
i m using r766
do you think with high level emu enabled and fog disabled it will run faster?
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Amin0152
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Post subject: Re: DaedalusX64 Regressions  Posted: Tue Aug 07, 2012 10:09 am |
| Slayer |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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I want to confirm an issue:
Name : All Mario Hacks (Ex: Mario's Nightmare (U). Except: SM64 Star Road and SM64 The Missing Stars (U) Issue : It crashes the game. Regression : Game crashes when selecting a file in the menu When regression occurred : Revision 766 - It use to not happen before that rev.
I did not put a savestate because you just need to go to the menu sect a file and the game crashes. You play with Mario with these hacks by going to rev 755 create a savestate and then put it on the rev 766 of Daedalusx64 and it suprisely works.
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Salv-E
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Post subject: Re: DaedalusX64 Regressions  Posted: Wed Aug 08, 2012 11:30 am |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2897
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Amin0152 wrote: I want to confirm an issue:
Name : All Mario Hacks (Ex: Mario's Nightmare (U). Except: SM64 Star Road and SM64 The Missing Stars (U) Issue : It crashes the game. Regression : Game crashes when selecting a file in the menu When regression occurred : Revision 766 - It use to not happen before that rev.
I did not put a savestate because you just need to go to the menu sect a file and the game crashes. You play with Mario with these hacks by going to rev 755 create a savestate and then put it on the rev 766 of Daedalusx64 and it suprisely works. So only Mario's Nightmare doesn't work? any other hack that no longer works? PS: I'm sure the reason Mario's Nightmare doesn't work is cuz is not in the roms.ini, I doubt is a regression.
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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Amin0152
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Post subject: Re: DaedalusX64 Regressions  Posted: Wed Aug 08, 2012 12:03 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Ya every other hack but Sm64 star road and Sm64 missing stars.
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Amin0152
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Post subject: Re: DaedalusX64 Regressions  Posted: Sun Aug 12, 2012 2:18 pm |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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See Salv-E it's like the SM64 Return to RetroLand hack, it doesn't work in rev 766 for some reason. It has the same issue.
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