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gio
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Fri May 18, 2012 3:50 am |
| Wanderer |
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Joined: Thu Sep 16, 2010 9:12 am Posts: 42
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i downloaded it from emucr but i only see 757M
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pika9323
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Sat May 19, 2012 5:48 am |
| Knight |
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Joined: Sun Jan 11, 2009 6:24 am Posts: 110
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7ZIP cant decompress. May u upload it as a .rar oder .zip? Thanks
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moonyagami666
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Sat May 19, 2012 12:54 pm |
| Knight |
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Joined: Sun Aug 15, 2010 3:38 am Posts: 109
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gio wrote: i compiled it from sources now it is 100% r766 i don t know what emucr did here http://www.mediafire.com/?012dsh4ku8tj212 Thanks body i will try it right now  pika9323 wrote: 7ZIP cant decompress. May u upload it as a .rar oder .zip? Thanks http://www.mediafire.com/?ufgobdradizi1n1here is a rar version i just re-compresed it & re-uploaded the rev that gio posted thanks to him 
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 O.O' it will be true that we are idiots monkeys?? hope we're not vv' DaedalusX64 The best N64 emulator for Psp
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Sepulcher
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Sun May 20, 2012 4:06 pm |
| Mime |
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Joined: Fri Apr 08, 2011 5:36 pm Posts: 11
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I was wondering if it was possible to fix Goemon's Great Adventure so that it doesn't crash while Dynamic Recompilation is enabled? Is there any way I can help? I have some save states that should give you guys some help. This one is from the boss fight with Taisamba 3 with Dynamic Recompilation enabled. You can actually play. http://www.mediafire.com/?o3935hotttnpax2This one is from the level that comes after Taisamba 3. It will play for a second, and then freezes. This also has Dynamic Recompilation enabled. http://www.mediafire.com/?fjwuzo4f3dzfrnaIf these are not the right ones, let me know. Thank you, ~Sepulcher
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Corn
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Mon May 21, 2012 2:15 am |
| Developer |
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Joined: Sat Jan 31, 2009 7:11 am Posts: 444
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Sepulcher wrote: I was wondering if it was possible to fix Goemon's Great Adventure so that it doesn't crash while Dynamic Recompilation is enabled? Is there any way I can help? I have some save states that should give you guys some help. This one is from the boss fight with Taisamba 3 with Dynamic Recompilation enabled. You can actually play. http://www.mediafire.com/?o3935hotttnpax2This one is from the level that comes after Taisamba 3. It will play for a second, and then freezes. This also has Dynamic Recompilation enabled. http://www.mediafire.com/?fjwuzo4f3dzfrnaIf these are not the right ones, let me know. Thank you, ~Sepulcher This should have been posted in the testing section of the forum. I would be nice to have more information from you, like what ROM you used (US,JPN,EURO?), what PSP model and what firmware you are running on and what revision of daedalus you used(eg. was is broken before current rev? has it ever worked on any rev?)... I cant say for sure we can/will fix it, it depends on what is broken, Dynarec problems are the most difficult to find and fix. One can literally spend days trying to track it down.
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CaptainMorgan4
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Fri May 25, 2012 6:50 pm |
| Knight |
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Joined: Thu Oct 16, 2008 6:12 pm Posts: 183 Location: USA
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Nice I'm unbanned! This was my site! Awesome to see you guys still active, I'm going to try and be more active. I am in a new state so maybe it was just my ISP so if so, please unban me! I'm a good boy, lol.
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Salv-E
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Thu Jun 07, 2012 5:33 am |
| Founder |
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Joined: Tue Nov 04, 2008 5:07 pm Posts: 2939
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CaptainMorgan4 wrote: Nice I'm unbanned! This was my site! Awesome to see you guys still active, I'm going to try and be more active. I am in a new state so maybe it was just my ISP so if so, please unban me! I'm a good boy, lol. Errg please no drama Welcome back CM4! Just checked and Wally unbanned you a while ago, yes atleast Corn and I still developing. You'll be happy to hear your favorite now works thanks to Corn 
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<Salvy>WTF Kirby is invisible on latest rev?! <Dougamer>Hmmm <Dougamer>I'll "aquire" kirby and check... 20 minutes later... <Salvy>Kirby looks ok on default settings Dougamer? <Dougamer>still... "aquiring" it Salvy...
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CaptainMorgan4
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Fri Jun 08, 2012 5:38 pm |
| Knight |
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Joined: Thu Oct 16, 2008 6:12 pm Posts: 183 Location: USA
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Thanks Salvy! You won't see any drama from me, I'm 23, life and other stuff make people grow up fast. This is just what I need it to be, something fun when I have free time. Just because I've been gone for a few years doesn't mean I haven't been lurking. Always testing and checking for updates on the rev list. Special thanks from me to Corn, for DKR, you better know I've beaten the game 100% on PSP. Still some font issues but really amazing. I still remember R1 and StrmnNrmn, this emulator has come so far. I love that you and Corn are still developing. How active are you guys? Where did Kreationz go?
edit: Just some DKR notes, just a FYI really, some of the graphics aren't perfect yet (ex. smog from dropping oils in a plane, show up as light gray instead of green. And tiny stuff like skid marks and the fumes that come off the karts after boosting. Also Async audio has stopped working (no audio) for DKR on my psp1001. Some objects aren't the right size. For example, character selection screen: these plants and bushes that are on the sides, they appear like 7x normal size on PSP. And the "Get Ready" letters that start the race. Map during gameplay. Eggs in Dino Domain mini game. Icons for balloons and banana count icon. All of those appear like 3x smaller than normal. Lastly when you drive/fly near object like trees and etc, they start leaning/bending towards the perspective of the camera. I know these notes will probably never be addressed, they are cosmetic at best. It just felt better getting them out.
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CaptainMorgan4
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Sun Jun 17, 2012 5:26 pm |
| Knight |
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Joined: Thu Oct 16, 2008 6:12 pm Posts: 183 Location: USA
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Awesome to hear from you Kreationz, thank you. Nice to see all the progress, this emulator has come so far. Thank you everyone that has sacrificed and still does, their free time to work on DaedalusX64.
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Amin0152
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Sun Jun 17, 2012 6:28 pm |
| Slayer |
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Joined: Tue Feb 07, 2012 10:14 pm Posts: 368 Location: Ottawa, ON
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Kreationz wrote: I'm still lurking once in a while and still paying for the site. I'm busy with politics and other endeavors in life. I may dust of my C++ eventually and go back to work on merging with the PC side and other ports. I still keep track of progress and keep staff updated on anything server related. Corn and Salv-E have been awesome with the updates and looking at the Dev side, I see we have more improvements including another playable title or two coming with the next update. So this that mean that a game that wasn't working (ex: Donkey Kong 64) will work next rev. If yes, cool and you guys are doing a great job on this.
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CaptainMorgan4
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Post subject: Re: Latest DaedalusX64 Revision: 766  Posted: Tue Jun 19, 2012 1:53 pm |
| Knight |
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Joined: Thu Oct 16, 2008 6:12 pm Posts: 183 Location: USA
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Oh yeah, I just wanted to get that out. Thank you so much for DKR Corn. It's more than playable.
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