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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sun May 13, 2012 10:05 am 
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Location: Ottawa, ON
Can somebody fix that crash, with that bug the game is like a demo 2 of the game. Skelux help!!!!


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Fri Jun 15, 2012 11:16 am 
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what do i have to add to the roms.ini after having patched the sm64 star road.z64 with the 0.8 patch?


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Fri Jun 15, 2012 8:57 pm 
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Don't worry in a couple of day I will release a roms.ini moddified by me. (Means that this is unofficial release). I will add the most rom data I can find.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Tue Jun 19, 2012 3:12 pm 
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with the newest version of daedalusx64 it finally saves! but when entering gloomy garden the game crashes with the notice: "exception: address load/inst fetch"
what can i do??


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Tue Jun 19, 2012 7:04 pm 
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Cool it saves, so when you load game is the rom name on the menu is SM64 Star Road or Super Mario 64 - Star Road? And the crash of Gloomy Garden was on for a long time is just that Daedalusx64 didn't fix it.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Wed Jun 20, 2012 5:42 am 
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the rom is listed under "SM64 Star Road".
the .z64 file is named "Super Mario Star Road.z64".
in the roms.ini the game is listed under:
"{f08cbca5f651bad8-45}
Name=Super Mario 64 - Star Road
Comment=
Info=
Preview=super_mario_64.png
SaveType=Eeprom4k"

so there´s no fix? gloomy garden is still unplayable, even with the 0.8 patch???


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Wed Jul 04, 2012 11:16 am 
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Joined: Thu Nov 17, 2011 7:23 am
Posts: 337
yeah that sucks...



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat Jul 07, 2012 4:50 am 
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Joined: Fri Jun 15, 2012 11:13 am
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i´ve reached the first bowser and there the game crashes too :(
anyone who has a daedulsx64 compatible saveslot where i can enter the first tower? so i can play the next few levels (level 6 and so on...)


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat Jul 07, 2012 9:27 am 
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Oh, just disable Memory Access Optimisation and the crash will not happen when enter the pipe for the boss. BTW, I already reported that crash and 3 others in page 5 of this topic. Don't worry it will work I had that before and JnL if you have another crash in another game you can stabilize the game by disabling speed up.


Last edited by Amin0152 on Sun Jul 08, 2012 9:24 am, edited 1 time in total.

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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Sat Jul 07, 2012 1:56 pm 
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Joined: Fri Jun 15, 2012 11:13 am
Posts: 12
thanks for the hint! i´ll try it out right now


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Thu Jul 12, 2012 11:21 am 
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so how can i play star road with the right settings to avoid crashing?



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Tue Jul 24, 2012 8:13 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
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Location: Ottawa, ON
Thanks Skelux for still fixing bugs from this game, I apreciate your work. Here's a new version of Bug Fix for SMSR. (But it still didn't fix the 2nd boss crash for the PSP). But thank anyways.


Attachments:
File comment: Import it with a Super Mario 64 Star Road rom.
SMSR Bug Fix 0.8.1.rar [243.14 KiB]
Downloaded 56 times
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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Wed Jul 25, 2012 11:45 am 
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i tried playing star road,it really didnt look that bad,but the camera angle sucked really bad,so i didnt play it :(
can i do anything about it?



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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Wed Jul 25, 2012 7:08 pm 
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loveyy wrote:
i tried playing star road,it really didnt look that bad,but the camera angle sucked really bad,so i didnt play it :(
can i do anything about it?

You can scream at everybody for this (not a option) or try to help or be patient.


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 Post subject: Re: Super Mario 64 Star Road, Christmas Carnival & Missing S
PostPosted: Fri Aug 31, 2012 8:34 am 
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Joined: Fri Jun 15, 2012 11:13 am
Posts: 12
have the crashes in star road been fixed in rev 777?
anyway, it plays very well! even with sound you can play it nicely.


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