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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Tue Jul 03, 2012 8:26 pm 
Mime
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Joined: Tue Jul 03, 2012 8:20 pm
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So, ive downloaded this on my psp, and [tried] a LoZ rom. it is quite laggy, the text is very glitchy and merges with previous lines, and the sound is cracked. ive tried several other roms but nothing seems to work. is this normal? what should i do? (it also has the same problems for super mario 64) and yes, ive messed with the settings to try and improve framerate and the like but again, nothing seems to work.

Xtra info: -psp model 3000
- hacked with pro-b9
<Don't talk about how to get roms here>


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Tue Jul 03, 2012 9:06 pm 
Slayer
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
imatrolly wrote:
So, ive downloaded this on my psp, and [tried] a LoZ rom. it is quite laggy, the text is very glitchy and merges with previous lines*, and the sound is cracked**. ive tried several other roms but nothing seems to work. is this normal***? what should i do? (it also has the same problems for super mario 64) and yes, ive messed with the settings to try and improve framerate and the like but again, nothing seems to work.

Xtra info: -psp model 3000
- hacked with pro-b9****
<Don't talk about how to get roms here>


*Enable Texture Update Check on the menu this will fix most of the problem
**This emulator isn't perfect since it doesn't have lots of speed in couple of games, but there trying to do the best they can do
***Yes this is normal, like I just said, the emulator is doing the best they could.
****It's recommended to download CFW Pro C. It's a new and improve version of Pro B.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Tue Jul 03, 2012 11:38 pm 
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Thank you very much for the quick reply! nice to know that this place has such a nice community. although i do not wish
to be a pest of any sort, i seem to be unable to find a good CFW pro c link, most of what im finding is spam... if you have the time,
or patients, id be GREATLY appreciative if you could help me find a link! (keep in mind that yes, im still looking to, not trying to be lazy, you knew about this update b4 me so im quite sure you better informed)


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Tue Jul 03, 2012 11:55 pm 
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imatrolly wrote:
Thank you very much for the quick reply! nice to know that this place has such a nice community. although i do not wish
to be a pest of any sort, i seem to be unable to find a good CFW pro c link, most of what im finding is spam... if you have the time,
or patients, id be GREATLY appreciative if you could help me find a link! (keep in mind that yes, im still looking to, not trying to be lazy, you knew about this update b4 me so im quite sure you better informed)

1. Don't post about how to get roms in the forum.
2. You should really check out the DaedalusX64 FAQ as there's a link in the very first answer:
viewtopic.php?t=3639&p=43731&hilit=Q01


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu Jul 05, 2012 6:16 pm 
Mime
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Joined: Sat Mar 07, 2009 1:45 am
Posts: 2
imatrolly wrote:
Thank you very much for the quick reply! nice to know that this place has such a nice community. although i do not wish
to be a pest of any sort, i seem to be unable to find a good CFW pro c link, most of what im finding is spam... if you have the time,
or patients, id be GREATLY appreciative if you could help me find a link! (keep in mind that yes, im still looking to, not trying to be lazy, you knew about this update b4 me so im quite sure you better informed)


http://code.google.com/p/procfw/downloads/list


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu Jul 19, 2012 9:06 pm 
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Joined: Tue Feb 07, 2012 10:14 pm
Posts: 368
Location: Ottawa, ON
I've heard that there's only 2 membres on this project. This looks hard, is there anything I can do to help.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sat Jul 21, 2012 3:25 am 
DX64 Site Staff
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Amin0152 wrote:
I've heard that there's only 2 membres on this project. This looks hard, is there anything I can do to help.




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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sat Jul 21, 2012 10:28 am 
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OK what's with the video.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Fri Jul 27, 2012 12:28 pm 
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A minor thing I am looking forward to in the next revision is the support to modify the PSP's Analog Stick control scheme.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Fri Jul 27, 2012 6:29 pm 
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It is possible to moddify the controls now. You just have to create a ini files.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sun Jul 29, 2012 2:18 am 
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Sorry if I am asking a stupid question, but my old PSP died on me so I was inactive for quite some time, now I have a PSP 1000.

Okay, so back in 2009 I was hearing about the ME move and it was supposed to greatly speed up the emulator due to the two cpu cores sharing the work. I was wondering if it ever got done or is still being worked on? I'm sorry, I know it's tough when there are only about two devs currently working on this. I just got curious.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sun Jul 29, 2012 4:06 am 
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The ME move wasn't going to happen the way most seemed to think. The ME move, if I remember correctly, was just the ability to use Async sound.

Now the idea to use ME as another processor is not impossible it seems, however it's also not feasible. Debugging the ME is extremely hard compared to debugging the 333mhz processor. So basically the most useful and repetitive activity being really difficult and time consuming is what plagues the whole idea. Don't expect this to be completed anytime soon if at all.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sun Jul 29, 2012 11:13 am 
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I understand this. I just wanted to know since I wasn't here for awhile. I can understand that being a tough thing to do due to all the work that has to be put into keeping the two cores synced. I mean, Async Sound is already buggy due to the constant desync/crash issue that plagues it.

Now about the two devs, I am going to take some computer programming courses in college and my friend is already taking programming courses, so in the future I may see about helping out and I'll talk to my friend about getting his help too.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sun Jul 29, 2012 3:26 pm 
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Reamer87 wrote:
The ME move wasn't going to happen the way most seemed to think. The ME move, if I remember correctly, was just the ability to use Async sound.

Now the idea to use ME as another processor is not impossible it seems, however it's also not feasible. Debugging the ME is extremely hard compared to debugging the 333mhz processor. So basically the most useful and repetitive activity being really difficult and time consuming is what plagues the whole idea. Don't expect this to be completed anytime soon if at all.

me move was the move of cpu emulation to the me.
its to hard simply because debugging is a bitch.
its not going to happen.


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed Aug 01, 2012 2:07 pm 
Global NintendoKing
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The ME can't handle graphics stuff. As far as I know it only has ever been used for audio. Though its capable of more. I think the benefit of the ME move would have been more about handling things more efficiently then having more processors to do the work.

There are libs out now to run functions to the ME... But debugging is still hard.



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