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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu Aug 02, 2012 2:54 am 
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The memory system on the PSP is very taxed as it is and moving functions to ME might not boost speed all that much after all. This can be seen already with audio as it not completely free to shift it to ME...



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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sun Aug 05, 2012 11:08 pm 
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its not working to my 6.20 psp slim .. you said that if the psp hacked use unsigned... games nothing work and most of the time hang.. please help


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Mon Aug 06, 2012 1:39 am 
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You have a offical firmware on your psp so unsigned will not work, try the signed version. If it still doesn't work, don't worry I will help you


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Mon Aug 06, 2012 4:57 am 
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thanks Amin0145.. Still not working the signed emulator.. hang.. Only the starting/introduction of games appear then the screen become black and not working..


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Mon Aug 06, 2012 11:35 am 
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well it depends on which games you are playing,what games are you trying to load because some of them aren't compatible and will give a black screen.....this shows which games will work with the emulator compat.php
be sure to check it out.



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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Tue Aug 07, 2012 6:28 pm 
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@loveyy .. thank you so much for the compatible list... Im so loveyy your post but can 6.60 and 5.50 combatible games to my 6.20 too?

Edit by Dougamer: Just a quick note to remember that all your posts for a first while must be approved by a moderator or admin, so no need to post twice :)


Last edited by kristoffer4 on Wed Aug 08, 2012 8:54 pm, edited 1 time in total.

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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed Aug 08, 2012 4:44 pm 
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yes as long as you have daedalusx64 installed it doesn't matter what custom firmware you have,all the compatible games should work(most likely play the games that are listed in blue color...)



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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed Aug 08, 2012 8:56 pm 
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thanks loveyy... download mode ...


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Sat Aug 18, 2012 10:21 pm 
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My favorite game, Toy Story 2, is still not working..

Edit by Dougamer:



On the compatability list, someone has commented that Toy Story 2 (EU or US) won't launch without a savestate, the person has even kindly posted a savestate for you to use: download/file.php?id=2908

Please try checking the compatability list next time :)

Also, if you find some optimal settings to run the game on, feel free to add it in the compatability list!


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed Aug 22, 2012 6:19 pm 
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iSWORD wrote:
My favorite game, Toy Story 2, is still not working..

Edit by Dougamer:



On the compatability list, someone has commented that Toy Story 2 (EU or US) won't launch without a savestate, the person has even kindly posted a savestate for you to use: download/file.php?id=2908

Please try checking the compatability list next time :)

Also, if you find some optimal settings to run the game on, feel free to add it in the compatability list!


It should now, atleast boot ;)
viewtopic.php?f=38&t=4051



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Wed Aug 22, 2012 8:11 pm 
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Salv-E wrote:
It should now, atleast boot ;)
viewtopic.php?f=38&t=4051


Thanks bro! I'm really interested in becoming a part of the Daedalus project! I'm a PHP developer, but I can do some C. Can you please guide me to the best place to start from in order to get an overview of the source code? I've already downloaded the sources from here, but still waiting to have some free time to browse / compile them.. :)


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 Post subject: Re: Latest DaedalusX64 Revision: 766
PostPosted: Thu Aug 23, 2012 4:02 am 
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This would have to be the longest time it's taken me to upload an update. Just started working on cooking the update now.

Update 1: Cook complete and the OP has been updated.


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 Post subject: Re: Latest DaedalusX64 Revision: 777
PostPosted: Thu Aug 23, 2012 3:01 pm 
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Thanks for the new rev, I like it :)



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 Post subject: Re: Latest DaedalusX64 Revision: 777
PostPosted: Fri Aug 24, 2012 11:02 pm 
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You guys are seriously the best! Will keep doing my own testing and reporting back via Compatibility List


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 Post subject: Re: Latest DaedalusX64 Revision: 777
PostPosted: Sat Aug 25, 2012 7:01 pm 
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rev 777!? YUUUSH LUCKEH NUMBEH!


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