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 Post subject: pokemon puzzle league good results!
PostPosted: Sun Jul 22, 2012 1:55 pm 
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hey everyone,i tested pokemon puzzle league,after using a savestate from project 64 and putting it on my psp,the game seems to work very very greatly!!the game is full speed!and even full speed when enabling synchronous sound!!!there are only minor graphical bugs,the only problem is since the savestate is from project 64,when loading it on my psp the controlls were messed up,and no one seemed to find a fix for that,but the game is really great and i hope this helps,well anyway here are the results :)


Attachments:
sd0000.png
sd0000.png [ 113.48 KiB | Viewed 1551 times ]
saveslot0.ss [973.14 KiB]
Downloaded 79 times

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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Sun Jul 22, 2012 4:05 pm 
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The game runs full speed, cool, even if I don't know this game. But I think you can do that with other game, try it. I can't, since I lost my USB 2.0 Micro Type B cable. Maybe the game speeds up because the controls are down and saves processeur.


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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Tue Jul 31, 2012 10:03 am 
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I tried your savestate, for one that is not a "real" PJ64 (Looking at the compression used I can easily tell it was created with Daedalus..)
Anyways if you try loading the savestate you posted with PJ64 the controls won't work at all. so yea the problem is the savestate you are using is bugged..

PS: Where you got that savestate?
PS(2): Any savestate created with PJ64 will work perfectly with Daedalus, the bug that broke compatibility with PJ64's format was fixed a few revs ago.



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<Salvy>WTF Kirby is invisible on latest rev?!
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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Wed Aug 01, 2012 11:55 am 
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that savestate was directly from project 64 salv-e?i just never loaded it into daedalus on my psp.thats why its in that size,and when you load it on your psp the size of the savestate goes down.
all i did was make a normal save state on project 64,others have encountered the same problem you can search it in the search bar...



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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Wed Aug 01, 2012 2:26 pm 
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loveyy wrote:
that savestate was directly from project 64 salv-e?i just never loaded it into daedalus on my psp.thats why its in that size,and when you load it on your psp the size of the savestate goes down.
all i did was make a normal save state on project 64,others have encountered the same problem you can search it in the search bar...


If you are so sure this is a PJ64 savestate, why don't you try it in PJ64 and see if it works?
And no Daedalus won't modify any savestate you load...
Before reporting any issue please make sure you get your facts right.

PS: I have over 100 savestates created with PJ64 and all work fine, I can't see this being a problem unless you prove it by posting a real PJ64 savestate that won't work.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Wed Aug 01, 2012 4:29 pm 
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are you saying that im makeing a savestate the wrong way?if so then how, imean all i do is put save from the project 64 bar up top,and then opened up the folder that has the save and renames it to saveslot0.ss,thats all,what am i doing wrong?



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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Thu Aug 02, 2012 2:51 pm 
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loveyy wrote:
are you saying that im makeing a savestate the wrong way?if so then how, imean all i do is put save from the project 64 bar up top,and then opened up the folder that has the save and renames it to saveslot0.ss,thats all,what am i doing wrong?

pj savestates are compressed in regular zip format

you have to extract them before you rename them

*slaps loveyy around*


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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Thu Aug 02, 2012 3:49 pm 
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i did extract it then rename it,just forgot to mention it in my post....
*slaps*re4thewin around
derp O.o



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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Sat Aug 04, 2012 2:16 am 
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loveyy wrote:
i did extract it then rename it,just forgot to mention it in my post....
*slaps*re4thewin around
derp O.o

*slaps loveyy for having bad grammer and leaving out that he extracted it in the post i quoted*


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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Tue Aug 07, 2012 5:01 am 
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loveyy wrote:
are you saying that im makeing a savestate the wrong way?if so then how, imean all i do is put save from the project 64 bar up top,and then opened up the folder that has the save and renames it to saveslot0.ss,thats all,what am i doing wrong?


All I'm saying is that the savestate you posted doesn't even work in PJ64! (controls don't respond at all in PJ64), no surprise it doesn't work in Daedalus either.



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Tue Aug 07, 2012 12:25 pm 
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here salv-e this is where i downloaded the pj64 emu http://www.pj64-emu.com/downloads/func-startdown/34/
and i dont know how thats possible,i have no reason to post some fake savestate,can you post a savestate during pokemon puzzle league and upload it here for me to try?



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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Wed Aug 08, 2012 11:26 am 
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loveyy wrote:
i dont know how thats possible


Try the savestate you posted in PJ64, then come back here and tell me if it works (This is the fifth time I say this...).



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Fri Aug 10, 2012 9:35 pm 
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ok salv-e,i checked my facts and this is what i got.....
that savestate i posted was made directly from pj64 by me,i put it back on my psp and ran it through daedalus and it worked,but the controlls were all jumbled up again,i tried to run it through pj 64 and it didnt work(after renaming it to a .pj file)i dont know why it didnt work,so i made a new save DIRECTLY from pj64,and renamed it to saveslot1.ss,and when i loaded it on daedalus it worked but the controlls are all jumbled again and still......this time the savestate file is bigger i dont know why,yes my computer does have viruses and i dont know if that causes the savestat to be bugged...im sorry if i confused the :-S out of you salv-e but this is what i got :( sorry,just trying to help
here is the new savestate i made from pj and renamed it to a .ss file to run on daedalus,well here it is.(and about that first savestate i posted,it was from pj 64 but when i put it on daedalus i re-saved over it,i figured that out earlier,you were right sorry about that)



can you post a working savestate for pokemon puzzle league that works,i would like to try a savestate that has the buttons normally functioning in daedalusx64,but make it in the same location because using a savestate is the only way to get in the game,and of course you probably know that..


Attachments:
File comment: the savestate i made from pj64 and renamed it to run on daedalus...
saveslot1.ss [4.01 MiB]
Downloaded 58 times

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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Sun Aug 12, 2012 12:18 am 
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Don't exactly want to download a file if you've said your computer has viruses TBH...



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 Post subject: Re: pokemon puzzle league good results!
PostPosted: Sun Aug 12, 2012 7:49 pm 
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Haha re4thewin, you spelled grammar wrong...

And cool cool, I'm still amazed that PSP hardware is good enough to emulate N64...



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