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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1850
PostPosted: Thu Aug 01, 2013 12:08 pm 
Knight
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tried 1850 on psp go.
iss64 and 98 ( i think 2000 too) eur now hangs

fixed problem with mrc ;)


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1850
PostPosted: Thu Aug 01, 2013 9:23 pm 
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kakarotto wrote:
tried 1850 on psp go.
iss64 and 98 ( i think 2000 too) eur now hangs.


Just tested ISS Pro 64 (E) and it boots up OK, BUT the whole games font / graphics of the menu's are all messed up badly, so much so, you have no way of telling what your doing, but kept on pressing 'X' and got into the match itself which plays the best in looks / speed & audio is very good, except the font in places that are not right to look at.
Had same issue with ISS Pro 98 & 2000 both Booted up OK, but terrible font & graphics again on both games, these 2 games also still played fine, but way more lagging then before.

Please note: used Async audio on all 3 games.



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Fri Aug 02, 2013 2:59 am 
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Got another revision up!


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1850
PostPosted: Sat Aug 03, 2013 12:34 pm 
Knight
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KingPepper wrote:
kakarotto wrote:
tried 1850 on psp go.
iss64 and 98 ( i think 2000 too) eur now hangs.


Just tested ISS Pro 64 (E) and it boots up OK, BUT the whole games font / graphics of the menu's are all messed up badly, so much so, you have no way of telling what your doing, but kept on pressing 'X' and got into the match itself which plays the best in looks / speed & audio is very good, except the font in places that are not right to look at.
Had same issue with ISS Pro 98 & 2000 both Booted up OK, but terrible font & graphics again on both games, these 2 games also still played fine, but way more lagging then before.

Please note: used Async audio on all 3 games.


i ve arrived at M logo and then the games seem to be broken.
in older rev there weren t all that graphical glitches (even if it was full of) so if the coder can take a look i think there was a regression ;)


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1850
PostPosted: Sun Aug 04, 2013 2:54 am 
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kakarotto wrote:
KingPepper wrote:
Just tested ISS Pro 64 (E) and it boots up OK, BUT the whole games font / graphics of the menu's are all messed up badly, so much so, you have no way of telling what your doing, but kept on pressing 'X' and got into the match itself which plays the best in looks / speed & audio is very good, except the font in places that are not right to look at.
Had same issue with ISS Pro 98 & 2000 both Booted up OK, but terrible font & graphics again on both games, these 2 games also still played fine, but way more lagging then before.

Please note: used Async audio on all 3 games.


i ve arrived at M logo and then the games seem to be broken.
in older rev there weren t all that graphical glitches (even if it was full of) so if the coder can take a look i think there was a regression ;)


I guess one of you test on PSP and the other on Vita...
For the record we(devs) can only test on PSP so it hard to tell how its gonna work on Vita.
I would suggest that you at least mention what consol model you test it on since its kind of hard to know for everyone else and it would avoid this confusion...



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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Sun Aug 04, 2013 8:29 pm 
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All my testing has always been on a Phat(Fat) 1003 original PSP for the record.
Personally I think the best of the PSP's to test this emulator on, as if it works on one of these, with its 32mb of less Ram & runs fine then it must run on all other PSP versions with enhanced Ram available surely.......... ???



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Mon Aug 05, 2013 2:58 pm 
Mime
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Hi! Somebody knows which is the right combination for the settings so the game doesn't lag that much? Right now I am playing Banjo Kazooie with FRAMESKIP 2 and audio Synchronous and plays well but it could be better... just wondering if there are other settings I need to change so it runs more smoothly...

Great Emulator BTW! Probably the best I have :)


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Mon Aug 05, 2013 6:04 pm 
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@KingPepper,
Actually, the most limited system is the Vita due to our more limited access to it. In PSP mode, it limits what we can do on it.



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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Tue Aug 06, 2013 4:24 pm 
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Kreationz wrote:
@KingPepper,
Actually, the most limited system is the Vita due to our more limited access to it. In PSP mode, it limits what we can do on it.


Fair enough understood, but Sony must of made the Vita's PSP Mode identical in specs of speed & Ram, except thinking about it, your not able to use the Media engine, as its locked in PSP mode, which is stupid, considering most of the PSP games use the Media Engine for something or other I should imagine.
So that means as we use the ME for Async audio, then that must mean that will never work on the Vita!!!

Hopefully the Vita will be cracked open for the emulation community soon, and so would make it far easier to code on.



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I use a Phat(Fat) 1003 PSP with 6.60 Pro C
My top 5 Favorite games on the N64 are:-
GoldenEye 007, Mario Kart 64, Ridge Racer 64, Pokemon Stadium 1 or 2, Super Smash Brothers.
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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Thu Aug 08, 2013 6:08 pm 
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From what I understand, there is little information on the ME due to the fact that official developers weren't granted access to it except for possibly a few specific things. Their access was not direct access. Most do not use the ME.

I'm not sure how much of the ME capability is emulated during in the Vita's PSP mode as I have not personally done any testing on it.



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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Fri Aug 09, 2013 8:15 am 
Knight
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Posts: 104
i confirm the new big graphical bug in ISS64-98-2000.
Graphical glithces were in 1791 too, but not so much. Now i'm trying on Vita, but there are no difference in this graphical bug in Vita & PSP 1000 since the ME is used only for Asyncr sound (which hangs Vita of course) and beside the fact that vita is a little faster.
IMG:
https://dl.dropboxusercontent.com/u/986 ... 150958.jpg
https://dl.dropboxusercontent.com/u/986 ... 151026.jpg

AND YES, my vita is very dirty :D


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Fri Aug 09, 2013 10:03 am 
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kakarotto wrote:
i confirm the new big graphical bug in ISS64-98-2000.
Graphical glithces were in 1791 too, but not so much. Now i'm trying on Vita, but there are no difference in this graphical bug in Vita & PSP 1000 since the ME is used only for Asyncr sound (which hangs Vita of course) and beside the fact that vita is a little faster.
IMG:
https://dl.dropboxusercontent.com/u/986 ... 150958.jpg
https://dl.dropboxusercontent.com/u/986 ... 151026.jpg

AND YES, my vita is very dirty :D

You can use attachments to host images directly on the forum. Please make use of it via editing your post.


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Sat Aug 10, 2013 2:47 am 
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@@kakarotto: Thanks for the testing, I'll take a look!



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<Salvy>WTF Kirby is invisible on latest rev?!
<Dougamer>Hmmm
<Dougamer>I'll "aquire" kirby and check...
20 minutes later...
<Salvy>Kirby looks ok on default settings Dougamer?
<Dougamer>still... "aquiring" it Salvy...
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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Sun Aug 11, 2013 5:33 pm 
Knight
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i think there's a new bug in smash bros too ( eur and usa), i'll try it again in the next days.


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 Post subject: Re: PSP Release thread for DaedalusX64 - Revision: 1861
PostPosted: Mon Aug 12, 2013 5:16 am 
Mime
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Joined: Sun Aug 11, 2013 1:13 pm
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Hi!

I prepared it the Hungarian translation. Please you use it.
There it is: https://www.dropbox.com/s/x8t4yob3frbs1mp/Hungarian.lng


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